Advancement List

Filter Advancements

Basic

Tech

Modification

Ablative Armour

You have modified your armour with additional treatments and plating, giving you further protection.

Basic

Standard-Advancements

Specialization

Additional Basic Training

You’ve taken additional training to qualify for use of gear that isn’t standard to your character.

Expert

Psych

Modification

Additional Supplies

You’ve negotiated additional supplies for your team.

Basic

Soldier

Augment

Adrenaline Nanites

Nanites which distribute adrenaline upon taking injury keeping you awake and in fighting shape no matter the damage.

Basic

Psych

Modification

Aggression Detector

You have additional programming in your Heads-Up-Display to detect and warn of any perceived hostility from entities, allowing you to dispel hostility before it arises.

  • You are aware of hostile intent, anger, and panic from any Character you can see.

Basic

Psych

Specialization

Alchemist

You have been trained to create the things you need, whether they be medicine, poison, or other on the fly.

  • You have access to the following Equipment:

Gear

Alchemist

Requisition 0

Composition Scanner

This unassuming device can process and identify the chemical composition, and estimate the properties, of any material sample provided to it.

  • Traits: Unskilled
  • If provided a small sample of a material, you will receive information on its makeup, properties and details to your Heads-Up-Display.

Gear

Alchemist

Requisition 2

Synthesis Kit

A small device filled with chambers and vials of elements ready to be forced together using massive amounts of energy. This tool can create basically anything you might need out of its core elements, though it can’t create a massive amount.

Expert

Agent

Training

Ambusher

You move lightning fast and are always ready to

  • At the beginning of Combat, after determining Who Goes First, you may perform an action, then that person acts.

Basic

Tech

Specialization

Armourer

You’ve sewed and patched your fair share of armoured plates in the field. You’ve even customized your own suit for hot zones.

  • You have access to the following Equipment:

Gear

Armourer

Requisition 1

Patching Kit

A collection of pins, synthetic seals, bolts and metal bits used to repair armour in the field.

Armour

Armourer

Requisition 2

Safety Frame

The Safety Frame is the ultimate in space age on site protection for labourers. This suit is built on a slightly sluggish mechanized frame with notable plating protecting the user. The real unique part of this EXO frame is the addition of an automated mechanical arm which assists in repairs and safety.

Basic

Outsider

Training

Ascetic

You have mastery over your bodies needs.

  • You can go 1 week without sustenance without suffering any adverse effects.
  • You only need to sleep 1 hour every night.

Expert

Agent

Training

Assassinate

You are a master of defeating opponents who aren’t aware of you and can take them down in one swift movement.

Basic

Soldier

Specialization

Assault Division

You’ve trained as a frontline soldier specialized in pushing enemy lines no matter the risk.

  • You have access to the following Equipment:

Weapons

Assault-Division

Requisition 3

Grav Fist

The pinnacle of destruction. This large mechanical glove and rigging is used by shock troopers to devastate large creatures, vehicles and bulkheads. The Fist itself is a polymer reinforced, servo-powered glove two to three times the size of a normal hand with a power pack installed. On command a power field is activated causing widespread damage. To combat Newton’s third law, at the moment of impact, a gravity controller increases the user’s weight dramatically.

Armour

Assault-Division

Requisition 3

POLY Maiden

A strange suit of armour assault troopers joke about being their coffin. This grafted suit of armour is basically impossible to remove in the field without advanced lab equipment. The plating of this armour is a living compound that regrows on tearing, making this armour impossible to destroy but also making it very difficult to provide first aid or surgery to anyone wearing it.

Basic

Psych

Augment

Attractive

You are engineered to be attractive, your natural beauty has been heightened and additional hormone production implants further increase your beauty to those around you.

  • (+1) to all social interactions.

Expert

Standard-Advancements

Training

Attribute Up

You’ve worked on yourself and gained great power.

  • Increase one of your Attributes by 1 to a maximum of 5.

Basic

Sleuth

Training

Authority Figure

You have an air of authority surrounding you making others obligated to respond.

  • You receive a (+1) to all Action related to interacting with people who respect your authority.

Basic

Medic

Training

Auto Doc

An unfortunate reality is ending up in a situation where you are the only one with medical training and you have suffered an injury. You’ve trained for this situation.

  • You can perform invasive medical work on yourself even if it would seem impossible and ignore your own Long Term Injury when performing Application skill tests.

Expert

Mystic

Training

Awakened Psychic

Your consciousness has expanded to a massive size, building neural pathways that are inscrutable to normal people and could destroy you if you aren’t careful.

  • Spend 2 Power, you can attempt to do something that would otherwise be impossible with just your mind. This will be a Ascendancy Fixed Difficulty skill test with a difficulty based on the complexity of the task.
  • You may use this ability without enough Power however it will cause you to suffer 2 Injury Damage.

Expert

Soldier

Modification

Backpack Ammo Supply

You have a massive backpack ammo supply, providing one of your weapons with an almost unending amount of ammo.

  • Select a Weapon you Deployed with, remove the Capacity and Loading traits if it has them.
  • Some narrative effects or true abuse may cause your weapon to still run out of ammo, but it should be handled with your Game Master.

Basic

Medic

Training

Bedside Manner

You treat patients well, which means they tend to like you.

Expert

Tech

Training

Blackout Protocol

You’ve trained extensively on robotics and how to disable them.

Basic

Sleuth

Specialization

Breacher

You’ve trained to use equipment to maximize effectiveness at breaching and clearing rooms and unknown areas.

  • You have access to the following Equipment:

Weapons

Breacher

Requisition 2

Combat Shotgun

A larger shotgun with shells fed by belt and stored in a box magazine. This weapon fires fully automatic advanced flechette shells. This chain shotgun is used for opening bulkheads and tearing through armour.

Gear

Breacher

Requisition 1

Snapshot Baubles

Advanced spheres that can be deployed to provide full details of an area to your HUD.

  • Traits: Comestibles.
  • When activated, a snapshot bauble scans everything within a Short distance. This provides full 360 degree detail of the area.
  • Snapshots can be displayed on Heads-Up-Display.
  • Snapshots can be superimposed onto areas, allowing you and others to interact with the imposition through AR processing.

Basic

Agent

Augment

Carbide Fists

Your hands and feet have been reinforced with an advanced carbide that makes them lethal weapons.

Basic

IPC

Training

Catastrophe Protocol

Your brain is always planning for the worst outcome and is ready for it.

Expert

Agent

Augment

Chameleon Skin

An additional layer has been added to your skin providing you with the ability to blend to match any environment you find yourself in, shifting light and colour to match a background like a chameleon or octopus.

  • You may hide or sneak even while you could be directly observed.

Basic

Soldier

Training

Charger

You move with all your might behind every step.

Basic

Bellator

Augment

Chosen’s Eyes

Your eyes have been replaced with glorious golden eyes burning with fire and rippling with psychic potential.

  • Spend 1 power to make the following attack:

Basic

Psych

Modification

Civilian Attire

You know that guns and armour cause panic, so you’ve modified yours to not be obvious.

  • You appear to be unarmed and unarmoured.

Expert

Sleuth

Training

Clothesline

Someone running at you has never been a problem.

So the skill test would be at a (-4) penalty against someone with 2 ranks in Physique.

Basic

Envoy

Augment

Composure

You have deigned to separate your bodily senses fully from your mind, making pain and suffering just passing thoughts.

Basic

Mystic

Augment

Dead Tales

You are attuned to the spirits of the lost; they cry out all around you. You know how to make them speak.

Expert

Mystic

Training

Detached

You’ve learned how to completely disassociate from the horrors that surround you. No matter what happens, you are unwavering.

Basic

Tech

Specialization

Drone Controller

You are cleared to manage autonomous drones and have all the cybernetics required to manage them naturally.

  • You have access to the following Equipment:

Gear

Drone-Controller

Requisition 2

Combat Drone

A small flying disk with attached cameras and propulsion. The camera of a drone and its status syncs with your Heads-Up-Display and can be controlled with your mind. This drone has a small energy laser attached, which can be used to destroy bulkheads and wreak havoc autonomously.

Follower

Drone-Controller

Requisition 0

Control Drone

A small flying disk with attached cameras and propulsion. The camera of a drone and its status syncs with your Heads-Up-Display and can be controlled with your mind. This drone has two small manipulator arms for doing technical work.

You have the Follower that doesn’t count towards your limit:

Initiative Move Threat Integrity Weakness Resistance
- Close 0 3 Cold Rending
Autonomous Repairs

This device can be used to remotely perform technical actions.

Expert

Medic

Training

Enduring

You’ve walked your team through emergency injury drills, they know how to handle pain and are reassured you will take care of them.

Basic

Agent

Specialization

Entropy Dancer

You have experience managing chaos and trying to manage its outcomes. Reality is a dance and you have mastered it.

  • You have access to the following Equipment:

Gear

Entropy-Dancer

Requisition 2

All Access Pass

A black sheet that feels similar to paper in your hands. When held by a trained person and presented with confidence, it appears to be any form, or authentication someone else might expect you to have. The incredible thing about this device is you don’t even need to know what it is the other party expects, the object itself will know.

  • Traits: Unskilled
  • You may show the All Access Pass to another Character who is expecting some form of paperwork, badge, or other documentation and they will believe you have it.

Weapons

Entropy-Dancer

Requisition 3

Causality Fans

A strange pair of incredibly lethal decorative fans reinforced with a strange black metal and fabric that seems to shift and warp as they move through space. With proper practice, a skilled user can summon these from out of thin air and use them to brutal effectiveness.

  • At the start of combat, and as a free action on each of your turns you roll 1d6 to determine what traits the fans have from the following:
Roll Description Weapon-Traits
1 The fans levitate on their own protecting you as best they can. Shield(2)
2 The fans stretch and bend through space. On Line
3 The fans feel heavy as though their impacts will be massive. +1 Damage
4 The fans have grown thin and seem to writhe like roots. Precision
5 The fans seem incorporeal, almost passing through solid objects. Penetrating
6 The fans end in strange clawed hooks that seems to grab and pull at clothing and armour. Sundering

Basic

Medic

Specialization

Eradicator

You are trained to go in and cleanup whatever horrible things have transpired in far away places.

  • You have access to the following Equipment:

Weapons

Support-Division

Requisition 2

Chem Thrower

Promethium fuelled weapon of mass destruction. Releases torrents of metal melting flame that seem to stick to anyone targeted.

Armour

Eradicator

Requisition 1

Full Plate

A massive suit of heavy armour designed to hold up against almost any force or issue. This suit is space proof, internally filtered and very hard to move in.

Basic

Mystic

Specialization

Exorcist

You have the tools and knowhow to deal with the otherworldly in more than one way.

  • You have access to the following Equipment:

Weapons

Exorcist

Requisition 2

Proton Thrower

A cumbersome weapon and backpack designed to emit a charged particle beam, degrading and deconstructing conventional targets within range. The beam interacts more destructively with non-corporeal entities or entities composed of exotic matter.

Gear

Exorcist

Requisition 1

Ritualism Kit

A satchel of elixirs, dried powders, fetishes, and other small bits of superstition that can be used to attune with the Other Side.

Basic

Bellator

Modification

Expanders

Your weapon is loaded with ammo that causes additional internal damage expanding as it contacts enemies.

  • When Loading a weapon, you may spend a Supplies and declare you are loading expanders. Until the weapon is reloaded, it has the Injuring trait.

Expert

Mystic

Augment

Expansive Mind

With the inclusion of additional cybernetics modifying your neural pathways, your psychic power is almost overwhelming.

Basic

Agent

Specialization

Explorer

You have experience traversing the unknown and staking claim to the far reaches of space and strange planets.

  • You have access to the following Equipment:

Gear

Explorer

Requisition 2

Auto Map

A nuclear-powered sonar and radiographic device that can map large and detailed areas automatically providing the rendered maps to your Heads-Up-Display

  • Traits: Unskilled.
  • You can activate the Auto Map to get a map of everything within Far from you.

Gear

Explorer

Requisition 1

Survey Gear

Everything a character needs to travel and survey an area, including rope, grapnel, a mechanical winch, marking flags, lamps, an automated shovel, and others.

Expert

Noble

Modification

External Funding

You’ve negotiated additional funding for your squad, lending to additional equipment.

  • Everyone you go on Deployment with counts as having 1 additional Sway.

Basic

Agent

Augment

Feline Flexibility

Your bones and tendons have been augmented to bend and flex like those of a cat.

  • You can fit and bend into impossibly small spaces.

Expert

Tech

Training

Fight Smart

You apply your intelligence fully even when in the heat of combat.

Basic

Mystic

Specialization

Flesh Shaper

You have trained to destroy the otherworldly, the wrong and the corrupted. Your tool kit strikes fear in things that cause fear.

  • You have access to the following Equipment:

Gear

Flesh-Shaper

Requisition 2

Biocoder

A disturbing needle pointed glove oozing with strange fluids that seem to be secreted from your body. This device is used to temporarily disrupt the genetic makeup of those around you in strange and incredible ways.

  • Traits: Skilled(Ascendancy).
  • As an Action you can modify someone within Reach with some small boon or malady until the end of the Scene.
  • With a few minutes, you can drastically alter a willing character or characters with a new property that last until the end of deployment, or until you create another drastic change.
  • On failure, you and the target suffer a Stress. On a Critical Failure the target also suffers 2 Injury Damage.

So, during combat you could cause someone’s muscles to grow giving them +1 Strength, or with some time, you could imbue yourself and your allies with fish gills.

Gear

Flesh-Shaper

Requisition 0

Familiar

A small homunculus of psychically malleable cells, this creature obeys your will through a mental link.

Initiative Move Threat Integrity Weakness Resistance
- Close 0 2 Impact  
Shapable

This creature is very susceptible to transformation.

Basic

Noble

Training

Good Breeding

Your manners and proper way of speaking lend to people trusting you.

  • You receive a (+1) to all Non-Combat skill tests with anyone you have had a conversation.

Expert

Tech

Augment

Grounding

You have a suite of internal systems designed to protect you in the field, including an internal surge protector and automatically engaging ear and eye protection, keeping you safe in hostile work environments.

Expert

Agent

Training

Guerrilla Counter Tactics

You’ve trained your team extensively to avoid traps at all costs.

  • Everyone on Deployment does not trigger traps or other dangers activated by proximity.

Basic

Soldier

Modification

GunCam HUD

A combination of a camera to attach to your weapon and a heads-up display program. This lets you fire “blind” around corners without exposing your head.

Basic

Soldier

Modification

Hair Trigger

You have modified your weapons to have rapid fire triggers or potentially to cycle on their own, allowing automatic fire.

Basic

Tech

Specialization

Hardlight Architect

Typically, an engineer with specialized training, the hardlight architect is equipped with the experimental hardlight constructor, allowing them to build simple objects quickly during combat, or given more time, more elaborate structures. They excel at controlling the battlefield for their allies.

  • You have access to the following Equipment:

Gear

Hardlight-Architect

Requisition 1

Hardlight Constructor

A handheld tool about the size and shape of a pistol, able to create one way translucent physically solid “hardlight” surfaces and structures. Given time, you can create more complex objects (keys, makeshift mechanical parts, etc.)

  • Traits: Charges(4).
  • Refill all charges by plugging it in to a power source.
  • Spend a charge to create a piece of hardlight cover, placing you or someone Close In Cover.
  • Spend a charge to create a hardlight platform that can hold a persons weight.
  • Spend a charge to create another shape of hardlight.
  • Spend a charge to create a tool or part out of hardlight.

Weapons

Hardlight-Architect

Requisition 2

Hardlight Frame

An advanced suite of redundant parts and electronics that when combined with hardlight can replicate any weapon.

Basic

Tech

Training

Hauler

You’re constantly lugging heavy stuff on the job, it never really slows you down.

  • You can continue to do Action requiring one hand while also carrying a large enough object to require two hands.

Expert

Agent

Augment

Hyper Reflexes

You have had massive augments to your motor system installed, making you able to respond to things with lightning speed even while otherwise busy.

  • The first time you would spend a Reaction during a Scene, you don’t.

Basic

Tech

Augment

Improviser

You know how to attach and equip things on the fly.

Basic

Medic

Specialization

Infection Expert

You’ve trained to handle the worst of viral and bacterial outbreaks, diagnosing and resolving the issues as they arise.

  • You have access to the following Equipment:

Gear

Infection-Expert

Requisition 1

Air Filter

A large hip mounted device that aggressively scrubs the air surrounding a person, removing any problematic materials, bacteria, and viruses.

Gear

Infection-Expert

Requisition 2

Inoculator

A high-tech device designed to investigate illness / disease and produce panacea. With enough time, a character can use an inoculator to create a cure for any illness or disease.

  • Traits: Toolkits, Skilled(Application).
  • If you have a sample of a disease or illness, you can create a cure or vaccine for it. Depending on the origin of the illness, it may be too late for those already infected, but others can be vaccinated.

Basic

Sleuth

Specialization

Interrogator

You’ve gotten additional training to use specialized methods to get the information you need from people.

  • You have access to the following Equipment:

Gear

Interrogator

Requisition 1

Excruciator-Kit

A selection of advanced torture tools used to maximize information gain.

Weapons

Interrogator

Requisition 2

Gravity Disruptor

An advanced weapon taking the form of a glove. When used, it increases the force of gravity on a living creature, causing it immense pain and perhaps killing it. Unique for its ability to ignore a target’s armour.

Expert

Sleuth

Augment

Lockout Encoding

Your body has been layered with hundreds of nodes that produce a code that disables standard weaponry when pointed at you.

  • You cannot be attacked by weapons with the Advanced tag that aren’t otherwise tampered with. This includes area attacks which will not work if you are in the area.
  • Removing the lockout on an Advanced weapon is an Application Fixed Difficulty(-3).

Basic

Psych

Specialization

Mad Doctor

You have designed some custom serums and devices of your own that you think will prove fruitful in the field.

  • You have access to the following Equipment:

Gear

Mad-Doctor

Requisition 3

Death Serum

Description

Weapons

Mad-Doctor

Requisition 0

Injectomatic

This pneumatic homemade device is designed to fling injectors over long distances, letting you provide medicine at range.

  • Anyone struck by this is affected by the fired injector, they do not need to be Compliant.

Basic

Soldier

Specialization

Marksman Division

You’ve received extensive training as a long-range shooter and support fighter for your squad.

  • You have access to the following Equipment:

Weapons

Marksman-Division

Requisition 2

Overpressured Rifle

This highly modular gas powered rifle uses high-powered, overpressured, armour penetrating rounds to wreak havoc on enemies at even long distances.

Gear

Marksman-Division

Requisition 1

Shooter Harness

This advanced mechanical arm integrates with your weapon, providing you intel on distances accuracy, drop-off and anything else you can imagine.

Basic

Soldier

Training

Marksman

You have pinpoint accuracy with your weapons.

Expert

Tech

Modification

Master Work

You know just how to empower everyone’s gear, giving them that extra edge.

Basic

Soldier

Specialization

Mechanized Division

You’ve been trained to operate high energy capacity equipment and combat light armoured vehicles and massive targets.

  • You have access to the following Equipment:

Weapons

Mechanized-Division

Requisition 2

OE Laser

A devastating weapon used to destroy armoured vehicles while liquifying the passengers. Releases devastating blasts of pure energy that disintegrates victims and can cause fires. It should not be fired in small rooms.

Armour

Mechanized-Division

Requisition 2

EXO Frame

Armour reinforced with a mechanized exosuit to manage the cumbersome weight. Completely sealed with front facing cameras providing HUD and vision.

Basic

Medic

Modification

Med HUD

You have a medical scanner integrated into your Heads-Up-Display providing you with instant medical details on anyone you look at.

  • You can always tell how injured a person is and where the issue is.
  • When starting a Project related to health medicine, you always succeed with at least 1 Step of success.
  • If you can see a person’s face, you know their medical history.

Basic

Medic

Specialization

Medical Technician

You’ve trained with the more advanced technology available to medical professionals in the field.

  • You have access to the following Equipment:

Gear

Medical-Technician

Requisition 1

Autonomous Stretcher

An advanced collapsible stretcher that functions as a feature rich hospital bed and levitating transport for the injured. When stationary provides detailed vitals readouts of anyone on the stretcher. It has built in hovering technology causing it to levitate at an adjustable height above the ground and can autonomously move based on instruction.

  • Traits: Unskilled, Follower.
  • (+1) to medical based Action performed on anyone on the stretcher.
  • Can hold up to 1 person plus their equipment and can be instructed to follow you or travel without supervision to anywhere it has a map of.

Gear

Medical-Technician

Requisition 1

Micro Printer

Spare parts and electronics as well as a polymer printer required to construct temporary prosthetics and other tools. Using a micro printer requires notable configuration.

  • Traits: Charges(Munition Capacity), Toolkits, Skilled(Application).
  • Spend 1 charge to create a temporary device, tool, or other part you need.
  • Spend 1 charge to create a prosthetic that will function as well as the real thing while on Deployment. This can either be attached using surgery or other medical facilities, or you can spend an additional charge for the printer to attach it.

Basic

Soldier

Augment

Mega Muscle Implants

Synthetic muscles have been introduced into critical muscle groups to increase power. A very obvious modification with large patches of synthetic grey muscle and carbon tubing protruding / replacing skin.

Expert

Mystic

Training

Mind Guarding

You’ve trained your team extensively to be resolute in the face of terror, and to be sure of themselves.

Expert

Psych

Training

Mind Over

Just like the classic saying goes “mind over matter”, as long as you are confident, any task is possible.

  • Spend 1 Power, instead of the normal skill for any Action you could perform, substitute a Confidence skill test.

Basic

Sleuth

Training

Missing Clue

There is always something else to look for, some stone left unturned. You are great at finding them.

  • Spend 1 Power you may ask the GM “What am I missing here?” and they must answer truthfully.

Expert

Tech

Training

Multitasker

You can pull yourself in two separate directions.

Expert

Kaar

Augment

Mycellian

You have small fibres coming off every part of your body which you leave on objects you touch lasting a few moments before withering to nothing.

  • If you die for any reason, you may regrow yourself anywhere you have been in the last few moments. This process takes a few minutes.
  • You automatically remove Defeated at the end of combat or at the end of each Scene.
  • You regrow any lost limbs within a few minutes.

Basic

Psych

Specialization

Neuromaster

You’ve trained extensively with tools to modify and remap the brain, an useful, if imprecise science.

  • You have access to the following Equipment:

Gear

Neuromaster

Requisition 2

Memory Modifier

A small device with two large LED light bulbs, a low frequency speaker, and electrical diodes designed to probe and manipulate the mind. Used in desperate circumstances to help patients who have suffered loss forget trauma. In the field, it can have many uses.

  • Traits: Toolkits, Skilled(Application).
  • You can use this device to scan memories out of a Character brain.
  • You can use this device to remove a memory from a Character brain. If this memory resulted in them gaining Stress it is also removed.
  • You can, most difficultly, modify a memory from a Character brain to be different.

Weapons

Neuromaster

Requisition 2

Scrambler

A large device that resembles a medical scanner, this object is designed to disrupt and scramble brainwaves and can cause people to completely lose track of where they are and what they were doing.

Basic

Agent

Specialization

Ninja

You’ve trained as an expert in combat, mastering speed, agility, and lethality with gear to aid in this.

  • You have access to the following Equipment:

Armour

Ninja

Requisition 1

Elastyk Jumpsuit

A unique jumpsuit wired with thousands of electrical receptors which improve reflexes and keep the body relaxed, leading to incredible flexibility and response.

Weapons

Ninja

Requisition 2

Nuclear Katana

A masterfully crafted blade honed with an edge of oddly colored conductive metal. A small fission reactor resides in the hilt of this weapon which on activation produces a massive ammount of energy super heating the blade. It feels like this weapon could cut through anything.

Basic

Prole

Specialization

Official

You’ve received training as a dignitary, having access to a few of the more subtle and powerful tools CentGov has for their representatives in space.

  • You have access to the following Equipment:

Weapons

Official

Requisition 2

Micro Weapon

A small jewellery disguised weapon that can disperse two high-energy laser shots before requiring recharge.

  • This weapon cannot be reloaded and must be recharged which takes a few minutes.

Armour

Official

Requisition 2

Force Field

An advanced piece of energy technology disguised as a piece of jewellery. The Force Field wraps the user in an invisible barrier, providing incredible protection from all types of damage while allowing you to wear casual clothing, helpful for reducing panic in a dangerous situation. Though not the most resilient armour, a force field will still reliable reduce damage from all types of incoming harm.

Basic

Psych

Specialization

Padre

You’ve got combat training experience and the equipment of a military chaplain, helping you to improve and direct morale in a combat zone.

  • You have access to the following Equipment:

Gear

Padre

Requisition 1

Adrenaline

An injector filled with whatever you need to stay standing. Once injected, the only thing that can take you down is death.

Gear

Padre

Requisition 2

Censer

Originally a handheld religious relic used to burn and distribute incense, war priests would modify them to distribute empowering chemicals to their allies and, depending on the rules of engagement, poison to their enemies. This was standardized into a tool for mass distribution of airborne drugs.

  • Traits: Unskilled.
  • Must have a free hand to be used.
  • You may expend one Comestibles that contains a drug or other airborne effect to distribute it around yourself. Anyone who comes within Reach of you becomes affected by the used Comestibles. This area surrounding you persists until the end of the Scene.

Basic

Medic

Specialization

Paladin

You’ve got front-line combat training, understanding that the best way to keep people alive is to prevent injury in the first place. There are two ways to do that, mitigate incoming injury, and remove the sources.

  • You have access to the following Equipment:

Weapons

Paladin

Requisition 2

The Torch

A large basin producing a focused stream of plasma shaped like a fiery crackling sword causing horrifying damage to any it touches.

Weapons

Paladin

Requisition 3

Great Shield

A powerful directional field generator that is held in one hand. This massive force field stretches to either side of you, protecting yourself and nearby allies.

  • Anyone you allow within Reach also benefits from this Shield.

Expert

Soldier

Training

People’s Champion

You seem unstoppable, shrugging off even the most lethal of injuries.

  • You may spend Power to reduce incoming damage 1 to 1.

So you may spend 2 power to recuce 3 damage to 1.

Expert

Prole

Training

Peoples Fury

You have the strength and fury of generations behind you. When you fight for your people, you sometimes become animated to action.

Basic

Sleuth

Training

Perp Control

You are used to controlling criminals and escorting them out of hot environments.

Expert

Medic

Training

Playing God

Your medical knowledge pushes past what many would consider impossible. You can bring back from the brink of death, or beyond, even the most hopeless.

  • You cannot have Critical Failure on any medical related Skill Tests.
  • You can perform surgery on someone within 10 minutes of their death to bring them back to life. This test is at a penalty based on the severity of the damage.

Expert

Soldier

Training

Point Man

You’re always at the ready and can respond to movement in your field of view with lightning fast reflexes.

Basic

Kaar

Specialization

Praetorian

You have trained in the traditional weapons and armour of the Kaar culture.

  • You have access to the following Equipment:

Armour

Praetorian

Requisition 1

Praetorian Armour

A suit of trimmed down salvaged power armour focusing on heightened mobility while reducing the overall protection.

Weapons

Praetorian

Requisition 3

Praetorian Glaive

A large glaive adorned with ceremonial markings and a head of strange non-euclidean crystal. This traditional weapon has been augmented with salvaged plasma weaponry, allowing it to fire short range bursts of heated plasma as well.

Or

Expert

Unborn

Augment

Primal Power

You have learned to tap into your primal force to lend you aid.

  • You may spend a Power to perform some action that would seem impossible for an average human.

Hold your breath for 30 minutes, lift a vehicle, run immeasurably fast.

Basic

Mystic

Specialization

Psy Knight

You have trained to hone your mind as a physical weapon against your enemies, empowered to destroy those around you with incredible power and force.

  • You have access to the following Equipment:

Gear

Psy-Knight

Requisition 2

An experimental harness which allows the user to phase in and out of reality. For safety, you should be able to see where you are going.

Weapons

Psy-Knight

Requisition 1

Psyblade

A focus into which you can channel mental energy and form into a lethal blade. A mass of mental energy capable of tearing through near anything.

Basic

Mystic

Training

Pyrokinesis

You’ve developed your potential for manipulating the world around you, creating and manipulating energy without the need for external tools.

Expert

Medic

Training

Reassuring Shout

You’ve got a way with people, especially those on the brink of death, making sure they have faith.

Expert

Medic

Augment

Recovery Coma Nanites

Your bloodstream is suffused with small robots designed to keep you from dying no matter what. Anything short of complete annihilation, these robots will be able to slowly reverse.

  • Any time you would die, you instead are just Defeated.

Basic

Sleuth

Specialization

Riot Squad

You’ve trained extensively for managing crowds and dealing with civil unrest.

  • You have access to the following Equipment:

Gear

Riot-Squad

Requisition 2

Riot Suppression Cans

Gas grenades designed to break up a room. Without protection, a person can’t breathe inside and irritants can cause issues for minutes afterwards.

Gear

Riot-Squad

Requisition 1

Riot Shield

A massive slab of hardened ceramic designed for controlling crowds and protecting the user from attack. A connection point on the side, and the fact it straps to the arm, means you can still use two-handed weapons while using it.

Basic

Mystic

Augment

Sealed Memories

A portion of your brain associated with storing memories has been warded against unwelcome thoughts. This means you have a large collection of knowledge of the unknown that you can call upon only when the mission demands it.

Expert

Soldier

Training

Second Skin

Drilling in heavy armour and gear has led your team to get much more effective in the field while wearing armour.

Basic

Sleuth

Modification

Security HUD

A combination of a facial recognition scanner and a Head Up Display program to identify and provide real-time data on a person’s affiliations and any crime data.

  • If you can see a person’s face, you know their real name, criminal record and work history.

Basic

Agent

Training

Shadow Combatant

You know how to fight from the shadows and move in a way to mitigate the attention you draw.

Basic

Agent

Modification

Silencers And Dampeners

You have modified your weapons to be completely silent using gas trapping barrels, quieter parts, and sound dampeners.

  • All weapons you use have the Silenced trait.

Basic

Standard-Advancements

Training

Skill Up

You’ve continued to hone yourself.

  • Increase 1 skill by 1 rank to a maximum of 3.
  • This Advancement may be taken more than once.

Expert

Mystic

Modification

Spiritual Warding

Strange symbols, markings and decoration cover your gear and armour to protect you from darker forces.

Basic

IPC

Augment

Stabilization System

Your internals are built to last even after the most severe of injuries and emergencies.

  • You cannot die from complications related to injuries.
  • You cannot be On Fire.

Expert

Psych

Augment

Steel Trap

Your mind has many safeguards established, keeping your thoughts and feelings your own.

  • You ignore any negative mental Effects.

Basic

Outsider

Specialization

Strider

Masters of exploring the far reaches, striders can exist without much aid for incredible lengths of time.

  • You have access to the following Equipment:

Weapons

Strider

Requisition 1

Strobe Gun

This low - powered laser weapon pulses energy, causing severe burns to any it touches. It’s notable for its rechargeable batteries and numerous built in energy generation methods, making it basically impossible to run out of charge.

Armour

Strider

Requisition 1

Survival Suit

An ancient military CBRN suit that has been augmented with advanced tech to support recycling oxygen and water keeping the wearer stable in even the harshest environments.

Expert

Noble

Augment

Super Soldier Serum

A genetic process from before the last war, potential candidates were augmented, turning them into hulking super soldiers with great psychic potential. This process is still used by the Coalition Of The God King to create their armies.

Basic

Soldier

Specialization

Support Division

You’ve been trained to deal with serious situations with serious firepower. You are gifted with the best equipment that central has for dealing with serious issues.

  • You have access to the following Equipment:

Weapons-List

Support-Division

Requisition 1

Disposable Rockets

This set of high powered single use rocket launcher has a massive amount of power in its shrapenel warhead. The auto targeting system on board means that even a completely unskilled user could have great success with this tool. Comes as a pair, great for providing to civilians to increase their firepower.

  • You go on Deployment with 2 of these, each takes a weapon slot but they can be given to others you deploy with.

Weapons

Support-Division

Requisition 2

Gauss Light Machine Gun

A high-powered Gauss weapon firing magnetized depleted uranium rounds capable of tearing through armour and flesh alike. Designed to destroy light armoured vehicles and support infantry teams.

Basic

Medic

Training

Surgeons Hand

You give new meaning to “under the knife” with your skills with blade and saw.

Expert

Tech

Augment

System Integration

You’ve received cranial augments providing you with direct connection to all on station systems connected to the LAN.

  • You can remotely inspect any data and send instructions to any device that you can see that is hooked up to the LAN.

Basic

Sleuth

Training

Take Them Alive

You are an expert in keeping people alive, no matter how severe the weapon you can make sure it’s non-lethal.

  • After causing an Injury to someone, if they would die, you may opt for them to become Defeated instead.

Expert

Sleuth

Training

Takedown Drills

You’ve trained your team to be experts in bringing down even the most hardy targets.

Expert

Sleuth

Training

Takedown Specialist

After countless drills and practice, you are lightning fast in a grapple.

  • After successfully performing a Grapple, you may perform one Grapple action on them immediately.

Basic

Mystic

Training

Telekinesis

You’ve developed your potential for manipulating the world around you, creating and manipulating force without the need for external tools.

Expert

Psych

Augment

Thalamus Dictation

You have received cybernetic modification to recognize humans on a more primal level than even they can understand. You can speak to an ancient and more manipulable part of their brain, allowing you to control them with your voice.

  • Spend 1 Power to order a Character who can hear you to do something. This is a Connection Fixed Difficulty with difficulty based on how unwilling they would be to perform the command. If you succeed, they must do everything possible to obey.

Basic

Mystic

Training

Tingles

You are extra sensitive to the otherworldly and can feel when something is wrong.

  • You detect magical or otherworldly phenomenons when you are near them.

Basic

Tech

Training

Tool Master

You’re a wiz when it comes to tools, just holding a screwdriver makes you feel right at home.

  • You receive a (+1) to all Action while using Gear or any weapon that has utility other than as a weapon.

Basic

Agent

Training

Tour Guide

You are used to dragging around allies who aren’t helping, you know how to keep them in line and keep them moving.

Expert

Medic

Training

Trauma Doc

You are an expert at administering medicine and can easily reduce the tax of even the worst of afflictions for a person.

Basic

Psych

Training

Understudy

Your time with the brain and understanding of learning has made you very adjustable. You can quickly adapt and learn from those around you.

Basic

IPC

Augment

Universal Translator

Your hearing and voice have been rerouted through a translation suite that processes incoming and outgoing language and interprets it into something your brain can understand.

  • You speak and understand all language.

Expert

Envoy

Augment

Unstuck

Some ancient knowledge plagues you, causing your body to shift and move in strange directions as though unbound to the rules of reality.

Basic

Unborn

Augment

Vermin Speaker

You have a heightened connection with your primitive side, allowing you an increased telepathic connection to vermin, rodents, and other scavengers.

  • You may summon any nearby vermin to you with Ascendancy.
  • You may give instruction or question vermin similarly with Ascendancy. With convincing, these instructions may even put the vermin in harms way

Basic

Tech

Training

Weak Spot

You are an expert on material science, you can usually tell something weak points whenever you look at it.

Basic

Soldier

Training

Weapon Expert

You’ve trained extensively in all forms of combat.

  • You receive a (+1) to all Actions involving weapons.

Expert

Psych

Training

What I Meant Was

You always know the right thing to say in a situation, but sometimes it takes you a second try to say it. Thankfully, you are great at backtracking.

  • Spend 1 Power, after speaking to someone and hearing how they react, you may say “what I meant to say was…” and continue the conversation as though what you originally said never happened.

Basic

Tech

Specialization

Zero-G Pilot

You have training moving outside of spaceships as well as within them.

  • You have access to the following Equipment:

Gear

Zero-G-Pilot

Requisition 2

Gravity Propulsion

This harness provides you with propulsion in any direction as well as letting you comfortably hover.

Gear

Zero-G-Pilot

Requisition 1

Maglock Boots

This heavy set of boots integrate with your movements to allow you to remain connected to surfaces while not experiencing gravity.