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Reclaimers
How To Play
Attributes
Agility
Communication
Intelligence
Spirit
Strength
Creating A Reclaimer
Agent
Medic
Mystic
Psych
Sleuth
Soldier
Tech
Effects
Skills
Terminology
Telling The Story
Combat
Magical Attacks
Attack Bonuses
Attacks
Special Combat Actions
Deployment
Departure Activities
Injury
Injury Effects
Movement
Narrative Time
Progress
Standard Advancements
Advancement List
Returning From Space
Stress
Reacting
Equipment
Standard Equipment
Armour
Armour List
Armour Traits
Gear
Gear List
Weapons
Weapons List
Weapon Traits
Lore
Cultures And Races
Envoy
IPC
Kaar
Noble
Outsider
Prole
Unborn
Earth
Government
Important People
Hostile Groups
Creatures
Oligarchs
Reclaimers Organization
Terms And Jargon
Bellator
Correspondence
2: Matilda
Curiosities
Deployments
0: Black Mass
1: Meat On Ice
2: Training Day
3: Distant Memory
4: Unholy Trinity
5: Pack Rats
7: Infection
8: First Rule
9: Field Trip
6: Series Of Tubes
Players
27F
Alex Starkiller
C10-VER.4
Dietrich
Jess
John Doe
Ken Hawthorne
Mabushi Taiyo
P4T
Session
Supporting Squad
Running The Game
Characters
Character Actions
Character Traits
Character Traps
Running Combat
Station Layouts
Website Guide
Weapon Trait
Disorienting
This weapon on a
Successful Attack
causes the
Opponent
to be
Disoriented
.