2: Training Day
Ideas
The players will be travelling to Mars for mandatory training and evaluation. There will be other people there competing for attention and funding. There will also be a malicious AI trying to get them killed, putting them in “Impromptu Emergencies”.
Layout
Command
People in charge of the area.
Screaming Forest (He/Him)
- Culture: Kaar
- Appearance: No hair, Black eyes, Have piercing eyes, Are short
- Demeanour: Pushy
- Goal: Defend their allies
- Quirk: Constantly moisturizes
- Wears a Plate-Carrier, carries a Vibro-Weapon.
Security
People protecting the area. Carry Combat-Armour and Gauss-Gun
Muirgen Red Teeth (She/Her)
- Culture: Unborn
- Appearance: Long Red hair, Brown eyes, Are short, humanoid with a strange snarling face full of red teeth.
- Demeanour: Warm
- Goal: Avoid conflict
- Quirk: Is non-mobile
Casimir Lundqvist (He/Him)
- Culture: Prole
- Appearance: Stubbled Silver hair, Blue eyes, Have dark skin
- Demeanour: Wondering
- Goal: Defend their allies
- Quirk: Is obsessed with someone famous
5 additional personelle in cryo + Security Drones.
Maintenance
People keeping the area working.
Erin (She/Her)
- Culture: Envoy
- Appearance: Bald, Pink eyes, Are scrawny
- Demeanour: Pointed Words
- Goal: Defend their allies
- Quirk: Is distracted by their device
- Runs the training facilities.
Ellen (She/Her)
- Culture: Envoy
- Appearance: Braided Bleached hair, Black eyes, Have many tattoos, Are tall
- Demeanour: Pointed Words
- Goal: Be left alone
- Quirk: Non-Verbal
- Works on the station itself including the AI
CELL
- Culture: AI
- Demeanour: Soulless
Medical
People keeping the people working.
J4M3S (It/Its)
- Culture: IPC
- Appearance: No hair, Green on white eyes, Have piercing eyes, Have a prosthetic
- Demeanour: Pushy
- Goal: Avoid conflict
- Quirk: Has a pet rat.
Civilians
People passing through.
Reuben Lewin (He/Him)
- Culture: Prole
- Appearance: Short Cropped Bleached hair, Blue eyes
- Demeanour: Cheerful
- Goal: Avoid conflict
- Quirk: Loves locomotives
- Engineer / Mechanized technician.
- Wears EXO-Frame, carries Gauss-Gun
Fast Mushroom (They/Them)
- Culture: Kaar
- Appearance: No hair, Black eyes, Colourful hair
- Demeanour: Wondering
- Goal: Maintain order
- Quirk: Has a button collection
- Military Specialist From Assault Division.
- Has integrated living armour, carries a Praetorian-Glaive.
- Knows 27F
Rose (She/Her)
- Culture: Envoy
- Appearance: Braided Bleached hair, Black eyes, Have burnt eyes
- Demeanour: Insightful
- Goal: Avoid conflict
- Quirk: Is obsessed with books
- Graduate from a Naval College, thinks she can do everything.
- Carries a plasma pistol.
Hooks
- Arrive and do an orientation.
- Meet the other people to socialize a bit, they will consider this a competition.
- Notice station uses Robots instead of Lobos for tests.
- Do some tests:
- Casual questioning.
- Subterfuge.
- De-escalate a hostage situation.
- Marksmanship training.
- Close quarters combat.
- Deciphering cult activity, guessing their next location.
- Handling horrors.
- Surprise Ambushes:
- Doors seal and start to depressurize in airlock.
- Robot attacks someone out of nowhere.
- Turrets fire on the team with live ammo.
- Walk in on an ally who has been maimed during a test.
Enemies
Combat Drone
A small flying disk with attached cameras and propulsion. This drone has a small energy laser attached, which can be used to destroy bulkheads and wreak havoc autonomously.
Attacks
- Ranged-Attack(+4, Heat, 4, Short) when it fires its laser.
Traps
Traits
Automata Operative
Advanced humanoid robots, unfeeling and powerful.
Actions
- Attack(+7, Rending, 3) when it swings its vibro claws.
- Attack(+4, Rending, 4) when it tears with its vibro claws.
- Grapple(4, -2)
Traits
- Undying
Traps
- Melee-Control
- Disarming
- Smoke-Screen
Notes
- 2 damage automata,
- 3 drones 0 integrity.
- 1 integrity left group.
- 1 integrity right group. (on fire)