Tech

Techs use tools, and repairing to solve problems.

Table of contents

Skills

You begin with a rank in Application, Understanding, Coordination, Physique and 4 additional skill ranks of your choice.

Equipment

Equipment readily available to you when you deploy to the field. Remember, you can always select gear from the Standard-Equipment list.

Weapons

Deploy With Up To 2

Weapons

Tech

Requisition 0

Plasma Torch

An incredibly useful tool for repairing space facing bulkheads and station equipment. In another context, an incredibly lethal weapon. Normally used in close proximity, instead, large amounts of plasma can be discharged from the tool to cause severe lacerations and dismemberment.

  • This weapon can be used to perform welding and cut through metal.

Armour

Deploy With Up To 1

Armour

Tech

Requisition 1

Hardsuit

A fully enclosed hard suit protecting you from chemicals, lack of environment and pressure damage. It is designed to seal automatically on detecting a loss in pressure.

Gear

Deploy With Any Number

Gear

Tech

Requisition 1

Diagnosticator

A tool designed to help visiting engineers to a station, providing details on broken devices and where any replacement parts are.

  • Traits: Toolkits, Unskilled.
  • You can determine the issue with any damaged device.
  • Information on location of repair materials is provided to your Heads-Up-Display.

Gear

Tech

Requisition 1

Tinkering Kit

A collection of scrap bits, odds and ends, adhesive and other consumables you might need to fix or quickly construct something. Any time you need scrap, replacement parts, or other machined parts you can rely on this kit.

Gear

Tech

Requisition 1

Problem Solving Pen

A true space age pen for the engineer on the go. Not only is this pen designed to work in zero gravity, it also includes a sealing foam sprayer, fire extinguisher, and highlighter.

Specialization

Even a basic Reclaimer has some specialization in their background and additional training. Select a Specialization to start with providing additional gear. Some recommendations would be:

Basic

Tech

Specialization

Armourer

You’ve sewed and patched your fair share of armoured plates in the field. You’ve even customized your own suit for hot zones.

  • You have access to the following Equipment:

Gear

Armourer

Requisition 1

Patching Kit

A collection of pins, synthetic seals, bolts and metal bits used to repair armour in the field.

Armour

Armourer

Requisition 2

Safety Frame

The Safety Frame is the ultimate in space age on site protection for labourers. This suit is built on a slightly sluggish mechanized frame with notable plating protecting the user. The real unique part of this EXO frame is the addition of an automated mechanical arm which assists in repairs and safety.

Basic

Tech

Specialization

Drone Controller

You are cleared to manage autonomous drones and have all the cybernetics required to manage them naturally.

  • You have access to the following Equipment:

Gear

Drone-Controller

Requisition 2

Combat Drone

A small flying disk with attached cameras and propulsion. The camera of a drone and its status syncs with your Heads-Up-Display and can be controlled with your mind. This drone has a small energy laser attached, which can be used to destroy bulkheads and wreak havoc autonomously.

Follower

Drone-Controller

Requisition 0

Control Drone

A small flying disk with attached cameras and propulsion. The camera of a drone and its status syncs with your Heads-Up-Display and can be controlled with your mind. This drone has two small manipulator arms for doing technical work.

You have the Follower that doesn’t count towards your limit:

Initiative Move Threat Integrity Weakness Resistance
- Close 0 3 Cold Rending
Autonomous Repairs

This device can be used to remotely perform technical actions.

Basic

Tech

Specialization

Hardlight Architect

Typically, an engineer with specialized training, the hardlight architect is equipped with the experimental hardlight constructor, allowing them to build simple objects quickly during combat, or given more time, more elaborate structures. They excel at controlling the battlefield for their allies.

  • You have access to the following Equipment:

Gear

Hardlight-Architect

Requisition 1

Hardlight Constructor

A handheld tool about the size and shape of a pistol, able to create one way translucent physically solid “hardlight” surfaces and structures. Given time, you can create more complex objects (keys, makeshift mechanical parts, etc.)

  • Traits: Charges(4).
  • Refill all charges by plugging it in to a power source.
  • Spend a charge to create a piece of hardlight cover, placing you or someone Close In Cover.
  • Spend a charge to create a hardlight platform that can hold a persons weight.
  • Spend a charge to create another shape of hardlight.
  • Spend a charge to create a tool or part out of hardlight.

Weapons

Hardlight-Architect

Requisition 2

Hardlight Frame

An advanced suite of redundant parts and electronics that when combined with hardlight can replicate any weapon.

Basic

Tech

Specialization

Zero-G Pilot

You have training moving outside of spaceships as well as within them.

  • You have access to the following Equipment:

Gear

Zero-G-Pilot

Requisition 2

Gravity Propulsion

This harness provides you with propulsion in any direction as well as letting you comfortably hover.

Gear

Zero-G-Pilot

Requisition 1

Maglock Boots

This heavy set of boots integrate with your movements to allow you to remain connected to surfaces while not experiencing gravity.

Training the Reclaimer can take as they Progress their career. You can take any advancements as you Progress, but some recommendations would be:

Basic

Tech

Modification

Ablative Armour

You have modified your armour with additional treatments and plating, giving you further protection.

Expert

Tech

Training

Blackout Protocol

You’ve trained extensively on robotics and how to disable them.

Expert

Tech

Training

Fight Smart

You apply your intelligence fully even when in the heat of combat.

Expert

Tech

Augment

Grounding

You have a suite of internal systems designed to protect you in the field, including an internal surge protector and automatically engaging ear and eye protection, keeping you safe in hostile work environments.

Basic

Tech

Training

Hauler

You’re constantly lugging heavy stuff on the job, it never really slows you down.

  • You can continue to do Action requiring one hand while also carrying a large enough object to require two hands.

Expert

Tech

Modification

Master Work

You know just how to empower everyone’s gear, giving them that extra edge.

Expert

Tech

Augment

System Integration

You’ve received cranial augments providing you with direct connection to all on station systems connected to the LAN.

  • You can remotely inspect any data and send instructions to any device that you can see that is hooked up to the LAN.

Basic

Tech

Training

Tool Master

You’re a wiz when it comes to tools, just holding a screwdriver makes you feel right at home.

  • You receive a (+1) to all Action while using Gear or any weapon that has utility other than as a weapon.

Basic

Tech

Training

Weak Spot

You are an expert on material science, you can usually tell something weak points whenever you look at it.

Basic

Tech

Augment

Improviser

You know how to attach and equip things on the fly.