Psych

Psych Reclaimers help to keep the people they meet happy and content, no matter the current horrors besieging them.

Table of contents

Skills

You begin with a rank in Confidence, Connection, Understanding, Volition and 4 additional skill ranks of your choice.

Equipment

Equipment readily available to you when you deploy to the field. Remember, you can always select gear from the Standard-Equipment list.

Weapons

Deploy With Up To 2

Armour

Deploy With Up To 1

Gear

Deploy With Any Number

Gear

Psych

Requisition 0

Amenity Kit

A collection of small games, toys, a comfortable blanket, candies and instant coffee. This collection contains everything you need to get a desperate citizen friendly with you, making them more comfortable and relaxed. Many of the tools in this kit also secretly double as tests for normal brain activity and other irregularities.

Gear

Psych

Requisition 1

Fear Suppressors

A powerful military supplement that makes people dangerously fearless even at the point of being a risk to themselves.

Gear

Psych

Requisition 1

Flush

This quick acting substance given by injector almost immediately flushes any toxin, or drug from a person’s system and, in almost all cases, alleviates the symptoms of an overdose.

Gear

Psych

Requisition 1

Focus

A powerful inhaled supplement that helps overworked labourers maintain focus on elongated shifts. The unfortunate side effects of focus are a reduction in social skills and declining health if taken repeatedly.

Gear

Psych

Requisition 1

Sedatives

Fast acting injectors causing a calming effect on anyone injected. Primarily used for aggressive citizens and patients so they can be detained.

Specialization

Even a basic Reclaimer has some specialization in their background and additional training. Select a Specialization to start with providing additional gear. Some recommendations would be:

Basic

Psych

Specialization

Alchemist

You have been trained to create the things you need, whether they be medicine, poison, or other on the fly.

  • You have access to the following Equipment:

Gear

Alchemist

Requisition 0

Composition Scanner

This unassuming device can process and identify the chemical composition, and estimate the properties, of any material sample provided to it.

  • Traits: Unskilled
  • If provided a small sample of a material, you will receive information on its makeup, properties and details to your Heads-Up-Display.

Gear

Alchemist

Requisition 2

Synthesis Kit

A small device filled with chambers and vials of elements ready to be forced together using massive amounts of energy. This tool can create basically anything you might need out of its core elements, though it can’t create a massive amount.

Basic

Psych

Specialization

Mad Doctor

You have designed some custom serums and devices of your own that you think will prove fruitful in the field.

  • You have access to the following Equipment:

Gear

Mad-Doctor

Requisition 3

Death Serum

Description

Weapons

Mad-Doctor

Requisition 0

Injectomatic

This pneumatic homemade device is designed to fling injectors over long distances, letting you provide medicine at range.

  • Anyone struck by this is affected by the fired injector, they do not need to be Compliant.

Basic

Psych

Specialization

Neuromaster

You’ve trained extensively with tools to modify and remap the brain, an useful, if imprecise science.

  • You have access to the following Equipment:

Gear

Neuromaster

Requisition 2

Memory Modifier

A small device with two large LED light bulbs, a low frequency speaker, and electrical diodes designed to probe and manipulate the mind. Used in desperate circumstances to help patients who have suffered loss forget trauma. In the field, it can have many uses.

  • Traits: Toolkits, Skilled(Application).
  • You can use this device to scan memories out of a Character brain.
  • You can use this device to remove a memory from a Character brain. If this memory resulted in them gaining Stress it is also removed.
  • You can, most difficultly, modify a memory from a Character brain to be different.

Weapons

Neuromaster

Requisition 2

Scrambler

A large device that resembles a medical scanner, this object is designed to disrupt and scramble brainwaves and can cause people to completely lose track of where they are and what they were doing.

Basic

Psych

Specialization

Padre

You’ve got combat training experience and the equipment of a military chaplain, helping you to improve and direct morale in a combat zone.

  • You have access to the following Equipment:

Gear

Padre

Requisition 1

Adrenaline

An injector filled with whatever you need to stay standing. Once injected, the only thing that can take you down is death.

Gear

Padre

Requisition 2

Censer

Originally a handheld religious relic used to burn and distribute incense, war priests would modify them to distribute empowering chemicals to their allies and, depending on the rules of engagement, poison to their enemies. This was standardized into a tool for mass distribution of airborne drugs.

  • Traits: Unskilled.
  • Must have a free hand to be used.
  • You may expend one Comestibles that contains a drug or other airborne effect to distribute it around yourself. Anyone who comes within Reach of you becomes affected by the used Comestibles. This area surrounding you persists until the end of the Scene.

Training the Reclaimer can take as they Progress their career. You can take any advancements as you Progress, but some recommendations would be:

Expert

Psych

Modification

Additional Supplies

You’ve negotiated additional supplies for your team.

Basic

Psych

Modification

Aggression Detector

You have additional programming in your Heads-Up-Display to detect and warn of any perceived hostility from entities, allowing you to dispel hostility before it arises.

  • You are aware of hostile intent, anger, and panic from any Character you can see.

Basic

Psych

Augment

Attractive

You are engineered to be attractive, your natural beauty has been heightened and additional hormone production implants further increase your beauty to those around you.

  • (+1) to all social interactions.

Basic

Psych

Modification

Civilian Attire

You know that guns and armour cause panic, so you’ve modified yours to not be obvious.

  • You appear to be unarmed and unarmoured.

Expert

Psych

Training

Mind Over

Just like the classic saying goes “mind over matter”, as long as you are confident, any task is possible.

  • Spend 1 Power, instead of the normal skill for any Action you could perform, substitute a Confidence skill test.

Expert

Psych

Augment

Steel Trap

Your mind has many safeguards established, keeping your thoughts and feelings your own.

  • You ignore any negative mental Effects.

Expert

Psych

Augment

Thalamus Dictation

You have received cybernetic modification to recognize humans on a more primal level than even they can understand. You can speak to an ancient and more manipulable part of their brain, allowing you to control them with your voice.

  • Spend 1 Power to order a Character who can hear you to do something. This is a Connection Fixed Difficulty with difficulty based on how unwilling they would be to perform the command. If you succeed, they must do everything possible to obey.

Basic

Psych

Training

Understudy

Your time with the brain and understanding of learning has made you very adjustable. You can quickly adapt and learn from those around you.

Expert

Psych

Training

What I Meant Was

You always know the right thing to say in a situation, but sometimes it takes you a second try to say it. Thankfully, you are great at backtracking.

  • Spend 1 Power, after speaking to someone and hearing how they react, you may say “what I meant to say was…” and continue the conversation as though what you originally said never happened.