Psych
Psych Reclaimers help to keep the people they meet happy and content, no matter the current horrors besieging them.
Table of contents
Skills
You begin with a rank in Confidence, Connection, Understanding, Volition and 4 additional skill ranks of your choice.
Equipment
Equipment readily available to you when you deploy to the field. Remember, you can always select gear from the Standard-Equipment list.
Weapons
Deploy With Up To 2
Armour
Deploy With Up To 1
Gear
Deploy With Any Number
Amenity Kit
A collection of small games, toys, a comfortable blanket, candies and instant coffee. This collection contains everything you need to get a desperate citizen friendly with you, making them more comfortable and relaxed. Many of the tools in this kit also secretly double as tests for normal brain activity and other irregularities.
- Traits: Toolkits, Chargess)(Munition Capacity + 2), Skilled(Understanding)
- Spend a charge to provide someone with a small comfort. You get a (+2) to Communication Skill Test with any Character you’ve provided a gift.
- You can also provide someone with equipment from this kit to evaluate any irregularities in their behaviour.
Focus
A powerful inhaled supplement that helps overworked labourers maintain focus on elongated shifts. The unfortunate side effects of focus are a reduction in social skills and declining health if taken repeatedly.
- Traits: Comestibles, Unskilled.
- A Compliant Character can inhale this substance to have +1 Agility and Intelligence and -1 Communication for 48 hours, during which they don’t need to sleep.
Specialization
Even a basic Reclaimer has some specialization in their background and additional training. Select a Specialization to start with providing additional gear. Some recommendations would be:
Alchemist
You have been trained to create the things you need, whether they be medicine, poison, or other on the fly.
- You have access to the following Equipment:
Composition Scanner
This unassuming device can process and identify the chemical composition, and estimate the properties, of any material sample provided to it.
- Traits: Unskilled
- If provided a small sample of a material, you will receive information on its makeup, properties and details to your Heads-Up-Display.
Synthesis Kit
A small device filled with chambers and vials of elements ready to be forced together using massive amounts of energy. This tool can create basically anything you might need out of its core elements, though it can’t create a massive amount.
- Traits: Toolkits, Charges(Munition Capacity), Skilled(Application).
- Spend a charge to create a chemical compound of your choice.
Mad Doctor
You have designed some custom serums and devices of your own that you think will prove fruitful in the field.
- You have access to the following Equipment:
Injectomatic
This pneumatic homemade device is designed to fling injectors over long distances, letting you provide medicine at range.
Default Damage | 0 |
---|---|
Extra Damage Modifier | - |
Damage Type | - |
Range | Far |
Weapon Traits | Two Handed, Capacity(1, Injector), Loading(0), Salvageable |
- Anyone struck by this is affected by the fired injector, they do not need to be Compliant.
Neuromaster
You’ve trained extensively with tools to modify and remap the brain, an useful, if imprecise science.
- You have access to the following Equipment:
Memory Modifier
A small device with two large LED light bulbs, a low frequency speaker, and electrical diodes designed to probe and manipulate the mind. Used in desperate circumstances to help patients who have suffered loss forget trauma. In the field, it can have many uses.
- Traits: Toolkits, Skilled(Application).
- You can use this device to scan memories out of a Character brain.
- You can use this device to remove a memory from a Character brain. If this memory resulted in them gaining Stress it is also removed.
- You can, most difficultly, modify a memory from a Character brain to be different.
Scrambler
A large device that resembles a medical scanner, this object is designed to disrupt and scramble brainwaves and can cause people to completely lose track of where they are and what they were doing.
Default Damage | 0 |
---|---|
Extra Damage Modifier | - |
Damage Type | Life |
Range | Close |
Weapon Traits | Two Handed, Capacity(3, Energy), Loading(2), Powerful Stunning, Very-Threatening |
Padre
You’ve got combat training experience and the equipment of a military chaplain, helping you to improve and direct morale in a combat zone.
- You have access to the following Equipment:
Censer
Originally a handheld religious relic used to burn and distribute incense, war priests would modify them to distribute empowering chemicals to their allies and, depending on the rules of engagement, poison to their enemies. This was standardized into a tool for mass distribution of airborne drugs.
- Traits: Unskilled.
- Must have a free hand to be used.
- You may expend one Comestibles that contains a drug or other airborne effect to distribute it around yourself. Anyone who comes within Reach of you becomes affected by the used Comestibles. This area surrounding you persists until the end of the Scene.
Recommended Advancements
Training the Reclaimer can take as they Progress their career. You can take any advancements as you Progress, but some recommendations would be:
Additional Supplies
You’ve negotiated additional supplies for your team.
- Everyone on Deployment has +1 Munition Capacity.
Aggression Detector
You have additional programming in your Heads-Up-Display to detect and warn of any perceived hostility from entities, allowing you to dispel hostility before it arises.
- You are aware of hostile intent, anger, and panic from any Character you can see.
Thalamus Dictation
You have received cybernetic modification to recognize humans on a more primal level than even they can understand. You can speak to an ancient and more manipulable part of their brain, allowing you to control them with your voice.
- Spend 1 Power to order a Character who can hear you to do something. This is a Connection Fixed Difficulty with difficulty based on how unwilling they would be to perform the command. If you succeed, they must do everything possible to obey.
Understudy
Your time with the brain and understanding of learning has made you very adjustable. You can quickly adapt and learn from those around you.
- When going on Deployment you may select a Basic advancement that someone else on Deployment has. You count as having this advancement during Deployment.
What I Meant Was
You always know the right thing to say in a situation, but sometimes it takes you a second try to say it. Thankfully, you are great at backtracking.
- Spend 1 Power, after speaking to someone and hearing how they react, you may say “what I meant to say was…” and continue the conversation as though what you originally said never happened.