Character Traps
This is a list of generic actions that are shared among NPCs.
Table of contents
Disarming(X)
This character is capable of disarming enemies.
- When: you perform a Successful Attack on an Opponent in Reach, they must succeed on a Fixed Difficulty(-X) Coordination or drop everything they are holding.
Environmental Hazard Weak
The character fights in a dangerous environment which it uses to its advantage.
- When: Another Character moves through an area that you have spent time in.
- Do: They must make a Coordination skill test or have to stop moving.
Melee Control
This character will try to get control of a melee, provided the opportunity.
- When a character misses a melee attack against you, automatically succeed on your Grapple action against them.