Tech
Techs use tools, and repairing to solve problems.
Table of contents
Skills
You begin with a rank in Application, Understanding, Coordination, Physique and 4 additional skill ranks of your choice.
Equipment
Equipment readily available to you when you deploy to the field. Remember, you can always select gear from the Standard-Equipment list.
Weapons
Deploy With Up To 2
Plasma Torch
An incredibly useful tool for repairing space facing bulkheads and station equipment. In another context, an incredibly lethal weapon. Normally used in close proximity, instead, large amounts of plasma can be discharged from the tool to cause severe lacerations and dismemberment.
Default Damage | 2 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Heat |
Damage Type | Heat |
Range | Close |
Weapon Traits | One Handed, Capacity(4, Plasma), Loading(1), Precision, Penetrating, Close-Quarters |
- This weapon can be used to perform welding and cut through metal.
Armour
Deploy With Up To 1
Gear
Deploy With Any Number
Diagnosticator
A tool designed to help visiting engineers to a station, providing details on broken devices and where any replacement parts are.
- Traits: Toolkits, Unskilled.
- You can determine the issue with any damaged device.
- Information on location of repair materials is provided to your Heads-Up-Display.
Tinkering Kit
A collection of scrap bits, odds and ends, adhesive and other consumables you might need to fix or quickly construct something. Any time you need scrap, replacement parts, or other machined parts you can rely on this kit.
- Traits: Charges(Munition Capacity), Toolkits, Unskilled.
- You can expend a tinkering kit charge to have a part, tool, or material on hand.
Problem Solving Pen
A true space age pen for the engineer on the go. Not only is this pen designed to work in zero gravity, it also includes a sealing foam sprayer, fire extinguisher, and highlighter.
- Traits: Charges(Munition Capacity), Toolkits, Skilled(Application).
- Can be used as a writing implement.
- Spend a charge to put out a fire.
- Spend a charge to quickly fill a hole with hardening foam.
Specialization
Even a basic Reclaimer has some specialization in their background and additional training. Select a Specialization to start with providing additional gear. Some recommendations would be:
Armourer
You’ve sewed and patched your fair share of armoured plates in the field. You’ve even customized your own suit for hot zones.
- You have access to the following Equipment:
Patching Kit
A collection of pins, synthetic seals, bolts and metal bits used to repair armour in the field.
- Traits: Charges(2 + Munition Capacity), Toolkits, Skilled(Application).
- Given 5 minutes, you can repair 1 integrity on a suit of armour for a charge.
Safety Frame
The Safety Frame is the ultimate in space age on site protection for labourers. This suit is built on a slightly sluggish mechanized frame with notable plating protecting the user. The real unique part of this EXO frame is the addition of an automated mechanical arm which assists in repairs and safety.
Drone Controller
You are cleared to manage autonomous drones and have all the cybernetics required to manage them naturally.
- You have access to the following Equipment:
Combat Drone
A small flying disk with attached cameras and propulsion. The camera of a drone and its status syncs with your Heads-Up-Display and can be controlled with your mind. This drone has a small energy laser attached, which can be used to destroy bulkheads and wreak havoc autonomously.
- Traits: Follower.
- This is a Battle-Drone.
Control Drone
A small flying disk with attached cameras and propulsion. The camera of a drone and its status syncs with your Heads-Up-Display and can be controlled with your mind. This drone has two small manipulator arms for doing technical work.
You have the Follower that doesn’t count towards your limit:
Autonomous Repairs
This device can be used to remotely perform technical actions.
- Can perform any Application skill test its controller can.
- Can hold a single piece of Gear or Toolkit.
Hardlight Architect
Typically, an engineer with specialized training, the hardlight architect is equipped with the experimental hardlight constructor, allowing them to build simple objects quickly during combat, or given more time, more elaborate structures. They excel at controlling the battlefield for their allies.
- You have access to the following Equipment:
Hardlight Constructor
A handheld tool about the size and shape of a pistol, able to create one way translucent physically solid “hardlight” surfaces and structures. Given time, you can create more complex objects (keys, makeshift mechanical parts, etc.)
- Traits: Charges(4).
- Refill all charges by plugging it in to a power source.
- Spend a charge to create a piece of hardlight cover, placing you or someone Close In Cover.
- Spend a charge to create a hardlight platform that can hold a persons weight.
- Spend a charge to create another shape of hardlight.
- Spend a charge to create a tool or part out of hardlight.
Hardlight Frame
An advanced suite of redundant parts and electronics that when combined with hardlight can replicate any weapon.
- Traits: Skilled(Application).
- When combined with hardlight you can create any Weapon you understand the mechanics of. This weapon is identical to the normal weapon, except after every Attack you must spend a Hardlight-Constructor charge or it breaks.
Zero-G Pilot
You have training moving outside of spaceships as well as within them.
- You have access to the following Equipment:
Gravity Propulsion
This harness provides you with propulsion in any direction as well as letting you comfortably hover.
- Traits: Unskilled.
- Your Armour has the Levitation Armour Traits.
Recommended Advancements
Training the Reclaimer can take as they Progress their career. You can take any advancements as you Progress, but some recommendations would be:
Ablative Armour
You have modified your armour with additional treatments and plating, giving you further protection.
- The armour you go on Deployment with has 2 additional Armour Integrity that isn’t otherwise repairable.
Blackout Protocol
You’ve trained extensively on robotics and how to disable them.
- While within Reach of a robot, or robotic Character you can perform an Application Opposed Difficulty(Armour Integrity) to make them Defeated.
Fight Smart
You apply your intelligence fully even when in the heat of combat.
- You may use Application for all Attack.
Grounding
You have a suite of internal systems designed to protect you in the field, including an internal surge protector and automatically engaging ear and eye protection, keeping you safe in hostile work environments.
- You are immune to Stunned, Disoriented, Temporarily Blind, and Temporarily Deaf.
Master Work
You know just how to empower everyone’s gear, giving them that extra edge.
- Everyone on Deployments, weapons have (+1) to Attack, and armour has +1 Armour Integrity.
Weak Spot
You are an expert on material science, you can usually tell something weak points whenever you look at it.
- You know the Armour Integrity, and Weakness and Resistance, of any Character you can see.
Improviser
You know how to attach and equip things on the fly.
- All Equipment you carry benefits from your TAC-Rigging.