Weapons List

Table of contents

Weapons

Standard Equipment

Requisition 1

Break Action Driver

A destructive break action launcher which can load standard micro fléchette rounds, or any type of grenade. Designed for portability while still having excellent damage potential.

Weapons

Entropy-Dancer

Requisition 3

Causality Fans

A strange pair of incredibly lethal decorative fans reinforced with a strange black metal and fabric that seems to shift and warp as they move through space. With proper practice, a skilled user can summon these from out of thin air and use them to brutal effectiveness.

  • At the start of combat, and as a free action on each of your turns you roll 1d6 to determine what traits the fans have from the following:
Roll Description Weapon-Traits
1 The fans levitate on their own protecting you as best they can. Shield(2)
2 The fans stretch and bend through space. On Line
3 The fans feel heavy as though their impacts will be massive. +1 Damage
4 The fans have grown thin and seem to writhe like roots. Precision
5 The fans seem incorporeal, almost passing through solid objects. Penetrating
6 The fans end in strange clawed hooks that seems to grab and pull at clothing and armour. Sundering

Weapons

Support-Division

Requisition 2

Chem Thrower

Promethium fuelled weapon of mass destruction. Releases torrents of metal melting flame that seem to stick to anyone targeted.

Weapons-List

Support-Division

Requisition 1

Disposable Rockets

This set of high powered single use rocket launcher has a massive amount of power in its shrapenel warhead. The auto targeting system on board means that even a completely unskilled user could have great success with this tool. Comes as a pair, great for providing to civilians to increase their firepower.

  • You go on Deployment with 2 of these, each takes a weapon slot but they can be given to others you deploy with.

Weapons

Soldier

Requisition 1

Gauss Gun

A high-powered Gauss weapon firing magnetized depleted uranium rounds capable of tearing through armour and flesh alike. Designed to minimize lethality while maximizing armour penetration for military takedowns.

Weapons

Support-Division

Requisition 2

Gauss Light Machine Gun

A high-powered Gauss weapon firing magnetized depleted uranium rounds capable of tearing through armour and flesh alike. Designed to destroy light armoured vehicles and support infantry teams.

Weapons

Assault-Division

Requisition 3

Grav Fist

The pinnacle of destruction. This large mechanical glove and rigging is used by shock troopers to devastate large creatures, vehicles and bulkheads. The Fist itself is a polymer reinforced, servo-powered glove two to three times the size of a normal hand with a power pack installed. On command a power field is activated causing widespread damage. To combat Newton’s third law, at the moment of impact, a gravity controller increases the user’s weight dramatically.

Weapons

Interrogator

Requisition 2

Gravity Disruptor

An advanced weapon taking the form of a glove. When used, it increases the force of gravity on a living creature, causing it immense pain and perhaps killing it. Unique for its ability to ignore a target’s armour.

Weapons

Paladin

Requisition 3

Great Shield

A powerful directional field generator that is held in one hand. This massive force field stretches to either side of you, protecting yourself and nearby allies.

  • Anyone you allow within Reach also benefits from this Shield.

Weapons

Standard Equipment

Requisition 0

Handgun

A reliable sidearm for military and non-military personnel. Reclaimers usually prefer either rapid firing semi-automatic pistols, or higher calibre slower fire rate revolvers, though either provides similar overall damage potential.

Weapons

Hardlight-Architect

Requisition 2

Hardlight Frame

An advanced suite of redundant parts and electronics that when combined with hardlight can replicate any weapon.

Weapons

Mad-Doctor

Requisition 0

Injectomatic

This pneumatic homemade device is designed to fling injectors over long distances, letting you provide medicine at range.

  • Anyone struck by this is affected by the fired injector, they do not need to be Compliant.

Weapons

Standard-Equipment

Requisition 1

Mechanized Knife

This small vicious tool resembling a cross between a chainsaw and a knife covered in small polymer teeth capable of rending armour and flesh alike. Has a self-cleaning cycle to deal with matter buildup in the teeth, and sharpening.

Weapons

Official

Requisition 2

Micro Weapon

A small jewellery disguised weapon that can disperse two high-energy laser shots before requiring recharge.

  • This weapon cannot be reloaded and must be recharged which takes a few minutes.

Weapons

Ninja

Requisition 2

Nuclear Katana

A masterfully crafted blade honed with an edge of oddly colored conductive metal. A small fission reactor resides in the hilt of this weapon which on activation produces a massive ammount of energy super heating the blade. It feels like this weapon could cut through anything.

Weapons

Mechanized-Division

Requisition 2

OE Laser

A devastating weapon used to destroy armoured vehicles while liquifying the passengers. Releases devastating blasts of pure energy that disintegrates victims and can cause fires. It should not be fired in small rooms.

Weapons

Marksman-Division

Requisition 2

Overpressured Rifle

This highly modular gas powered rifle uses high-powered, overpressured, armour penetrating rounds to wreak havoc on enemies at even long distances.

Weapons

Tech

Requisition 0

Plasma Torch

An incredibly useful tool for repairing space facing bulkheads and station equipment. In another context, an incredibly lethal weapon. Normally used in close proximity, instead, large amounts of plasma can be discharged from the tool to cause severe lacerations and dismemberment.

  • This weapon can be used to perform welding and cut through metal.

Weapons

Standard Equipment

Requisition 0

Polymer Weapon

A small 3d-printed melee weapon made of hardened polymers. Standard issue and useful for survival. This weapon comes in many styles, such as a shovel, hatchet, baton, knife, machete.

Weapons

Praetorian

Requisition 3

Praetorian Glaive

A large glaive adorned with ceremonial markings and a head of strange non-euclidean crystal. This traditional weapon has been augmented with salvaged plasma weaponry, allowing it to fire short range bursts of heated plasma as well.

Or

Weapons

Exorcist

Requisition 2

Proton Thrower

A cumbersome weapon and backpack designed to emit a charged particle beam, degrading and deconstructing conventional targets within range. The beam interacts more destructively with non-corporeal entities or entities composed of exotic matter.

Weapons

Psy-Knight

Requisition 1

Psyblade

A focus into which you can channel mental energy and form into a lethal blade. A mass of mental energy capable of tearing through near anything.

Weapons

Mystic

Requisition 1

Psychic Amplifier

A wire laden glove covered in electrical gear and a large surge protector.

Weapons

Neuromaster

Requisition 2

Scrambler

A large device that resembles a medical scanner, this object is designed to disrupt and scramble brainwaves and can cause people to completely lose track of where they are and what they were doing.

Weapons

Agent

Requisition 2

Stinger

An intricately machined pointed pick coated in a corrosive biotoxin. Anyone struck by this weapon without addequate protection will quickly decay.

Weapons

Strider

Requisition 1

Strobe Gun

This low - powered laser weapon pulses energy, causing severe burns to any it touches. It’s notable for its rechargeable batteries and numerous built in energy generation methods, making it basically impossible to run out of charge.

Weapons

Sleuth

Requisition 1

Stun Baton

A classic tool for space security forces. A non-collapsible baton with a notable power supply, providing additional weight to the head. When making contact with something, it discharges a large burst of electricity.

Weapons

Medic

Requisition 2

Surgical Tool

A portable device which works as any tool required for surgery. Uses vibro technology to facilitate cutting through armour during surgeries in the field. Though primarily a tool, the high-powered vibro saw also functions exceptionally well as a weapon.

Weapons

#TODO

Requisition 2

The Hook

A grotesque arm mounted implement of the secret police. This hooked grappling gun is designed to rip into targets attempting to escape and bring them to you.

Weapons

Bellator

Requisition 2

The Slab

A mass of impossibly large composite metals forged into a shape almost resembling a great sword. When activated with psychic energy, plasma flows through it causing even more destruction.

If you spend a power, you instead attack with:

Weapons

Paladin

Requisition 2

The Torch

A large basin producing a focused stream of plasma shaped like a fiery crackling sword causing horrifying damage to any it touches.

Weapons

Soldier

Requisition 2

Vibro Weapon

A traditional close quarters weapon lovingly crafted using standardized military technology to vibrate the striking edge at a speed that will allow it to easily break through or disrupt the integrity of even modern military armour and flesh.