Agent

Agents are the Reclaimers working in the shadows, using subterfuge and less than legal means to solve problems when the locals are not very compliant.

Table of contents

Skills

You begin with a rank in Volition, Reflexes, Coordination, Connection and 4 additional skill ranks of your choice.

Equipment

Equipment readily available to you when you deploy to the field. Remember, you can always select gear from the Standard-Equipment list.

Weapons

Deploy With Up To 2

Weapons

Agent

Requisition 2

Stinger

An intricately machined pointed pick coated in a corrosive biotoxin. Anyone struck by this weapon without addequate protection will quickly decay.

Armour

Deploy With Up To 1

Gear

Deploy With Any Number

Gear

Agent

Requisition 1

Bypass Kit

*A collection of physical and digital entry devices, lock picks, RFID spoof, network traffic sniffer, crowbar, rake, and others. *

  • Traits: Toolkits, Skilled(Application).
  • You have all the tools required to get through any lock. The difficulty will be based on the complexity of the lock.

Gear

Agent

Requisition 2

Copycat Kit

All the tools and equipment required to disguise yourself as anyone, at any time. Advanced prosthesis, voice modulators, a colour changing jumpsuit and other useful tools.

Gear

Agent

Requisition 1

Disruptor

A small powerful device that disrupts all transmissions and electronic sensors in an area, making things like cameras, microphones and detectors not work.

  • Traits: Unskilled
  • When activated, a disruptor disables all Close cameras, sensors, communication equipment, and other similar devices.

Gear

Agent

Requisition 1

Surveillance Gear

A collection of all the electronics and sensors you need to watch and listen in on anyone you need to.

Specialization

Even a basic Reclaimer has some specialization in their background and additional training. Select a Specialization to start with providing additional gear. Some recommendations would be:

Basic

Agent

Specialization

Entropy Dancer

You have experience managing chaos and trying to manage its outcomes. Reality is a dance and you have mastered it.

  • You have access to the following Equipment:

Gear

Entropy-Dancer

Requisition 2

All Access Pass

A black sheet that feels similar to paper in your hands. When held by a trained person and presented with confidence, it appears to be any form, or authentication someone else might expect you to have. The incredible thing about this device is you don’t even need to know what it is the other party expects, the object itself will know.

  • Traits: Unskilled
  • You may show the All Access Pass to another Character who is expecting some form of paperwork, badge, or other documentation and they will believe you have it.

Weapons

Entropy-Dancer

Requisition 3

Causality Fans

A strange pair of incredibly lethal decorative fans reinforced with a strange black metal and fabric that seems to shift and warp as they move through space. With proper practice, a skilled user can summon these from out of thin air and use them to brutal effectiveness.

  • At the start of combat, and as a free action on each of your turns you roll 1d6 to determine what traits the fans have from the following:
Roll Description Weapon-Traits
1 The fans levitate on their own protecting you as best they can. Shield(2)
2 The fans stretch and bend through space. On Line
3 The fans feel heavy as though their impacts will be massive. +1 Damage
4 The fans have grown thin and seem to writhe like roots. Precision
5 The fans seem incorporeal, almost passing through solid objects. Penetrating
6 The fans end in strange clawed hooks that seems to grab and pull at clothing and armour. Sundering

Basic

Agent

Specialization

Explorer

You have experience traversing the unknown and staking claim to the far reaches of space and strange planets.

  • You have access to the following Equipment:

Gear

Explorer

Requisition 2

Auto Map

A nuclear-powered sonar and radiographic device that can map large and detailed areas automatically providing the rendered maps to your Heads-Up-Display

  • Traits: Unskilled.
  • You can activate the Auto Map to get a map of everything within Far from you.

Gear

Explorer

Requisition 1

Survey Gear

Everything a character needs to travel and survey an area, including rope, grapnel, a mechanical winch, marking flags, lamps, an automated shovel, and others.

Basic

Agent

Specialization

Ninja

You’ve trained as an expert in combat, mastering speed, agility, and lethality with gear to aid in this.

  • You have access to the following Equipment:

Armour

Ninja

Requisition 1

Elastyk Jumpsuit

A unique jumpsuit wired with thousands of electrical receptors which improve reflexes and keep the body relaxed, leading to incredible flexibility and response.

Weapons

Ninja

Requisition 2

Nuclear Katana

A masterfully crafted blade honed with an edge of oddly colored conductive metal. A small fission reactor resides in the hilt of this weapon which on activation produces a massive ammount of energy super heating the blade. It feels like this weapon could cut through anything.

Training the Reclaimer can take as they Progress their career. You can take any advancements as you Progress, but some recommendations would be:

Expert

Agent

Training

Ambusher

You move lightning fast and are always ready to

  • At the beginning of Combat, after determining Who Goes First, you may perform an action, then that person acts.

Expert

Agent

Training

Assassinate

You are a master of defeating opponents who aren’t aware of you and can take them down in one swift movement.

Basic

Agent

Augment

Carbide Fists

Your hands and feet have been reinforced with an advanced carbide that makes them lethal weapons.

Expert

Agent

Augment

Chameleon Skin

An additional layer has been added to your skin providing you with the ability to blend to match any environment you find yourself in, shifting light and colour to match a background like a chameleon or octopus.

  • You may hide or sneak even while you could be directly observed.

Basic

Agent

Augment

Feline Flexibility

Your bones and tendons have been augmented to bend and flex like those of a cat.

  • You can fit and bend into impossibly small spaces.

Expert

Agent

Training

Guerrilla Counter Tactics

You’ve trained your team extensively to avoid traps at all costs.

  • Everyone on Deployment does not trigger traps or other dangers activated by proximity.

Expert

Agent

Augment

Hyper Reflexes

You have had massive augments to your motor system installed, making you able to respond to things with lightning speed even while otherwise busy.

  • The first time you would spend a Reaction during a Scene, you don’t.

Basic

Agent

Training

Shadow Combatant

You know how to fight from the shadows and move in a way to mitigate the attention you draw.

Basic

Agent

Modification

Silencers And Dampeners

You have modified your weapons to be completely silent using gas trapping barrels, quieter parts, and sound dampeners.

  • All weapons you use have the Silenced trait.

Basic

Agent

Training

Tour Guide

You are used to dragging around allies who aren’t helping, you know how to keep them in line and keep them moving.