Basic

Agent

Specialization

Entropy Dancer

You have experience managing chaos and trying to manage its outcomes. Reality is a dance and you have mastered it.

  • You have access to the following Equipment:

Gear

Entropy-Dancer

Requisition 2

All Access Pass

A black sheet that feels similar to paper in your hands. When held by a trained person and presented with confidence, it appears to be any form, or authentication someone else might expect you to have. The incredible thing about this device is you don’t even need to know what it is the other party expects, the object itself will know.

  • Traits: Unskilled
  • You may show the All Access Pass to another Character who is expecting some form of paperwork, badge, or other documentation and they will believe you have it.

Weapons

Entropy-Dancer

Requisition 3

Causality Fans

A strange pair of incredibly lethal decorative fans reinforced with a strange black metal and fabric that seems to shift and warp as they move through space. With proper practice, a skilled user can summon these from out of thin air and use them to brutal effectiveness.

  • At the start of combat, and as a free action on each of your turns you roll 1d6 to determine what traits the fans have from the following:
Roll Description Weapon-Traits
1 The fans levitate on their own protecting you as best they can. Shield(2)
2 The fans stretch and bend through space. On Line
3 The fans feel heavy as though their impacts will be massive. +1 Damage
4 The fans have grown thin and seem to writhe like roots. Precision
5 The fans seem incorporeal, almost passing through solid objects. Penetrating
6 The fans end in strange clawed hooks that seems to grab and pull at clothing and armour. Sundering