Armour Traits
Table of contents
Dazzling
This armour is awe-inspiring and impressively constructed.
- (+1) to Connection.
- (+1) to Confidence.
Empowering
This armour imbues the character with additional mystical energy.
- +1 Damage with Attack with the Otherworldly Weapon-Traits.
Helping Hand
This armour has an additional manipulator, providing you aid with all fine tasks.
- You receive a (+1) to Application.
- You have an extra hand which can hold objects and interact with the environment.
Hulking
This suit of armour is impossibly large, a normal human could never wear it.
- This armour is too large for the average person to wear.
- If a normal suit of armour is given this trait it has +2 Armour Integrity.
Regenerating
This armour seems to grow and seal injuries on its own, making it impossible to diagnose and fix injury.
- Needs to cover both Ancillary, and Vitals to work.
- Regains 1 lost Armour Integrity whenever you perform an Action during Combat.
- All Application Skill Test targeting you while wearing this suffer a (-4).
Spiked
- Unarmed attacks may deal Piercing.
- After an unarmed Successful Attack you may start a Grapple on the Opponent as a free action.
Unprotected
You don’t have armour on this location at all.
- When attacked in the Ancillary your Armour Integrity is considered to be 0.