Trauma Kit
A collection of medicines, bandages, synthetic skin, coagulating powder, blood supplements, splints, and other things required to keep people alive after suffering injury.
- Traits: Charges(2 + Munition Capacity), Toolkits, Skilled(Application).
- Spend 1 charge to provide (+1) to any medical Application Action.
- Spend 1 charge to perform first aid, this removes the Defeated effect from anyone suffering it, as well if you succeed an Application Opposed Difficulty(Long Term Injury) then also reduce their Long Term Injury penalty by 1.
- Spend 1 charge to have any necessary medical tool or material on hand.