Dietrich (She / Her)
A Sleuth Interrogator who is well trained.
Table of contents
Details
Dietrich is a tall, bony woman with pale skin, sharp features, high cheekbones, and a large, hooked nose. Her hair is thin, pin straight, and jet black, and her eyes are grey-blue, with perpetually small pupils. She wears a stern expression by default.
Most notable about her appearance is the small black feathers protruding sporadically from her skin like freckles down her arms and legs, and clustered thickly over her back.
Part of a Foreign Affairs, good at “collecting” information.
Side Stories
Dietrich has been studying Xeno Biology.
Trophy
Vibro Weapon
A traditional close quarters weapon lovingly crafted using standardized military technology to vibrate the striking edge at a speed that will allow it to easily break through or disrupt the integrity of even modern military armour and flesh.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Advanced, Penetrating, Striking, Threatening |
Weapons (Select Up To 2)
Break Action Driver
A destructive break action launcher which can load standard micro fléchette rounds, or any type of grenade. Designed for portability while still having excellent damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Close |
Weapon Traits | Two Handed, Capacity(1, Shells), Loading(0), Shotgun, Launcher, Advanced, Targeted, Threatening |
Gravity Disruptor
An advanced weapon taking the form of a glove. When used, it increases the force of gravity on a living creature, causing it immense pain and perhaps killing it. Unique for its ability to ignore a target’s armour.
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Impact, Life |
Range | Close |
Weapon Traits | One Handed, Penetrating, Otherworldly, Advanced, Controlling |
Handgun
A reliable sidearm for military and non-military personnel. Reclaimers usually prefer either rapid firing semi-automatic pistols, or higher calibre slower fire rate revolvers, though either provides similar overall damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | One Handed,Capacity(4, Small Bullets), Loading(1), Targeted, Close-Quarters |
Mechanized Knife
This small vicious tool resembling a cross between a chainsaw and a knife covered in small polymer teeth capable of rending armour and flesh alike. Has a self-cleaning cycle to deal with matter buildup in the teeth, and sharpening.
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Striking, Deadly Draw, Advanced |
Polymer Weapon
A small 3d-printed melee weapon made of hardened polymers. Standard issue and useful for survival. This weapon comes in many styles, such as a shovel, hatchet, baton, knife, machete.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Varies |
Range | Reach |
Weapon Traits | One Handed, Striking |
- When you go on Deployment declare what type of damage from Rending, Piercing, or Impact and what it looks like.
Stun Baton
A classic tool for space security forces. A non-collapsible baton with a notable power supply, providing additional weight to the head. When making contact with something, it discharges a large burst of electricity.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Impact |
Range | Reach |
Weapon Traits | One Handed, Striking, Advanced, Stunning, Threatening |
Armour (Select 1)
Plate Carrier
A small lightweight chest armour consisting of advanced fabric covering the torso and neck and 2 high density hard plates made of advanced polymers designed to stop projectiles, one for each of the chest and back. Usually includes a helmet or hood.
Ancillary | Vitals | |
---|---|---|
Skill Penalty | - | (-1) Reacting |
Weakness | - | Impact |
Resistance | - | Piercing |
Gear (Select Any Number)
Bodycam
A high definition camera and recorded attached inconspicuously to the user used for tracking all information you gain while on deployment.
- Traits: Unskilled.
- Everything you see and hear is saved.
- It can be played back on Heads-Up-Display, or transferred to other people or computing devices.
Excruciator-Kit
A selection of advanced torture tools used to maximize information gain.
- Charges(Munition Capacity)
- Spend 1 charge to ask one question to a Restrained or Defeated Character, they must answer truthfully.
- (+2) to Ascendancy when torturing or extracting information.
Forensics Kit
A small sensor system that can quickly process, identify and compare DNA samples as well as a suite of other useful tools.
- Traits: Toolkits, Skilled(Understanding).
- You can compare and output DNA sequences from samples.
- You can compare injuries to and output and compare potential weapon profiles.
- You can evaluate points of attack and forced entry.
Manacles
A set of restraints. Designed using modern materials, making escape nearly impossible.
- Traits: Charges(Munition Capacity), Unskilled.
- Spend 1 charge on a Defeated or Stunned character to make them Restrained.
- During a Grapple make a Physique Fixed Difficulty(-2) to spend 1 charge and make the grappled Restrained.
- You can collect the restraints from someone you have restrained to regain 1 charge.
Abilities
Aggression Detector
You have additional programming in your Heads-Up-Display to detect and warn of any perceived hostility from entities, allowing you to dispel hostility before it arises.
- You are aware of hostile intent, anger, and panic from any Character you can see.
Chosen’s Eyes
Your eyes have been replaced with glorious golden eyes burning with fire and rippling with psychic potential.
- Spend 1 power to make the following attack:
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Heat |
Range | Close |
Weapon Traits | Handless, Burning, Otherworldly |
Master Work
You know just how to empower everyone’s gear, giving them that extra edge.
- Everyone on Deployments, weapons have (+1) to Attack, and armour has +1 Armour Integrity.
Attributes
Attribute | Skill | Value |
---|---|---|
Strength | 2 | |
Athletics | 0 | |
Endurance | 1 | |
Strike | 1 | |
Agility | 2 | |
Accuracy | 1 | |
Reflexes | 1 | |
Grace | 0 | |
Communication | 4 | |
Confidence | 1 | |
Connection | 1 | |
Mannerism | ||
Intelligence | 3 | |
Application | 1 | |
Insight | 1 | |
Memory | ||
Spirit | 3 | |
Attunement | 0 | |
Identity | 1 | |
Will | 2 |