Standard Equipment

All Reclaimers have access to a suite of basic equipment that provides them the basics they could potentially need.

Table of contents

Weapons (Select Up To 2)

Weapons

Standard Equipment

Requisition 1

Break Action Driver

A destructive break action launcher which can load standard micro fléchette rounds, or any type of grenade. Designed for portability while still having excellent damage potential.

Weapons

Standard Equipment

Requisition 0

Handgun

A reliable sidearm for military and non-military personnel. Reclaimers usually prefer either rapid firing semi-automatic pistols, or higher calibre slower fire rate revolvers, though either provides similar overall damage potential.

Weapons

Standard-Equipment

Requisition 1

Mechanized Knife

This small vicious tool resembling a cross between a chainsaw and a knife covered in small polymer teeth capable of rending armour and flesh alike. Has a self-cleaning cycle to deal with matter buildup in the teeth, and sharpening.

Weapons

Standard Equipment

Requisition 0

Polymer Weapon

A small 3d-printed melee weapon made of hardened polymers. Standard issue and useful for survival. This weapon comes in many styles, such as a shovel, hatchet, baton, knife, machete.

Armour (Select 1)

Armour

Standard Equipment

Requisition 0

Plate Carrier

A small lightweight chest armour consisting of advanced fabric covering the torso and neck and 2 high density hard plates made of advanced polymers designed to stop projectiles, one for each of the chest and back. Usually includes a helmet or hood.

Armour

Standard Equipment

Requisition 0

Slash Mesh

A lightweight weave of flexible carbon tubing worn as an undershirt and leggings. This weave helps to mitigate energy as well as stopping most basic bladed weapons from causing any serious damage.

Armour

Standard-Equipment

Requisition 0

Spacesuit

A protective suit designed to keep you safe against the horrors of space. It’s a bit bulky to move around in.

Basic Gear

You always go on Deployment with all of this:

Gear

Standard-Equipment

Requisition 0

Ammo

As military operatives, you carry a large amount of ammo on you, to the point most reclaimers never run out.

Gear

Standard Equipment

Requisition 0

Clothing

Many people wear accessories and over wear above their jumpsuits. Engineers wear safety vests, janitors overalls, security combat vests and doctors/scientists lab coats.

  • As a Reclaimer, you are free to wear any reasonable clothing over your protective jumpsuit.

Gear

Standard Equipment

Requisition 0

Earpiece

An in ear shortwave communication/intranet connected device your team can use to talk to one another. Communications are encrypted using reclaimer-specific keys.

  • You can speak with your allies within 5 kilometres or on the same intranet.

Gear

Standard Equipment

Requisition 0

Heads Up Display

A tool that provides passive information about your environment. It can either be an implant, contact lenses, or glasses. Needs to be loaded with programs to provide specialized information.

  • Provides details on the current time, sun cycle, and can display a map or other files.

Gear

Standard Equipment

Requisition 0

Jumpsuit

CentGov citizens wear a standardized jumpsuit made of advanced synthetic materials and sprayed with ablative foam for additional protection. These tend to be colour coded based on occupation, see Fashion.

  • A Reclaimer can wear any colour they choose, but most prefer to wear the colour of their original occupation, green, or black.

Gear

Standard Equipment

Requisition 0

LOOT Sack

A reinforced vacuum sealable sack. Designed to collect large amounts of objects while folding down to a size that would fit in a pocket when not in use. Has two straps for wearing as a backpack and can be opened up to function as a hammock.

  • Storing or accessing anything in a LOOT sack requires an Action.

Gear

Standard Equipment

Requisition 0

Supplies

Your character is an expert and knows to pack some additional supplies they might need. Trash bags, spare food, lighter, pocket knife, gas mask, water purifying tablets, whatever it is, you potentially packed it.

  • Traits: Charges(Munition Capacity).
  • You may spend a charge to have a tool or item that isn’t too technical that works until the end of the Scene or consumed.
  • Supplies may also be expended to replenish any Comestibles you brought on deployment or replenish a piece of Gear with Charges.

Gear

Standard Equipment

Requisition 0

TAC Rigging

A military harness with hooks, vests, loops, pouches and slings designed to carry all of your equipment efficiently distributing weight and making it easy to get at all of your equipment fast. Any equipment your character has on them is clearly visible, but also much more efficient to use.