Standard Equipment
All Reclaimers have access to a suite of basic equipment that provides them the basics they could potentially need.
Table of contents
Weapons (Select Up To 2)
Break Action Driver
A destructive break action launcher which can load standard micro fléchette rounds, or any type of grenade. Designed for portability while still having excellent damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Close |
Weapon Traits | Two Handed, Capacity(1, Shells), Loading(0), Shotgun, Launcher, Advanced, Targeted, Threatening |
Handgun
A reliable sidearm for military and non-military personnel. Reclaimers usually prefer either rapid firing semi-automatic pistols, or higher calibre slower fire rate revolvers, though either provides similar overall damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | One Handed,Capacity(4, Small Bullets), Loading(1), Targeted, Close-Quarters |
Mechanized Knife
This small vicious tool resembling a cross between a chainsaw and a knife covered in small polymer teeth capable of rending armour and flesh alike. Has a self-cleaning cycle to deal with matter buildup in the teeth, and sharpening.
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Striking, Deadly Draw, Advanced |
Polymer Weapon
A small 3d-printed melee weapon made of hardened polymers. Standard issue and useful for survival. This weapon comes in many styles, such as a shovel, hatchet, baton, knife, machete.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Varies |
Range | Reach |
Weapon Traits | One Handed, Striking |
- When you go on Deployment declare what type of damage from Rending, Piercing, or Impact and what it looks like.
Armour (Select 1)
Plate Carrier
A small lightweight chest armour consisting of advanced fabric covering the torso and neck and 2 high density hard plates made of advanced polymers designed to stop projectiles, one for each of the chest and back. Usually includes a helmet or hood.
Ancillary | Vitals | |
---|---|---|
Skill Penalty | - | (-1) Reacting |
Weakness | - | Impact |
Resistance | - | Piercing |
Basic Gear
You always go on Deployment with all of this:
Ammo
As military operatives, you carry a large amount of ammo on you, to the point most reclaimers never run out.
- You may load any weapon you go on Deployment with without meticulously tracking Munitions.
Jumpsuit
CentGov citizens wear a standardized jumpsuit made of advanced synthetic materials and sprayed with ablative foam for additional protection. These tend to be colour coded based on occupation, see Fashion.
- A Reclaimer can wear any colour they choose, but most prefer to wear the colour of their original occupation, green, or black.
LOOT Sack
A reinforced vacuum sealable sack. Designed to collect large amounts of objects while folding down to a size that would fit in a pocket when not in use. Has two straps for wearing as a backpack and can be opened up to function as a hammock.
- Storing or accessing anything in a LOOT sack requires an Action.
Supplies
Your character is an expert and knows to pack some additional supplies they might need. Trash bags, spare food, lighter, pocket knife, gas mask, water purifying tablets, whatever it is, you potentially packed it.
- Traits: Charges(Munition Capacity).
- You may spend a charge to have a tool or item that isn’t too technical that works until the end of the Scene or consumed.
- Supplies may also be expended to replenish any Comestibles you brought on deployment or replenish a piece of Gear with Charges.
TAC Rigging
A military harness with hooks, vests, loops, pouches and slings designed to carry all of your equipment efficiently distributing weight and making it easy to get at all of your equipment fast. Any equipment your character has on them is clearly visible, but also much more efficient to use.
- Any Equipment you Deploy with can be accessed as a Free Action.