Weapon Traits
Table of contents
- Crafting Templates
- Traits
- Advanced
- Airborne
- Area
- Automatic
- Balanced
- Bound
- Burning
- Capacity(X, Type)
- Close Quarters
- Controlling
- Deadly Draw
- Devouring
- Disguised
- Disorienting
- Ensnaring
- Eradicating
- Explosion
- Foolproof
- Handless
- Impaling
- Impossibly Large
- Injuring
- Launcher
- Light Source
- Lingering
- Loading(X)
- Long Reach
- Magical
- Massive Explosion
- Momentum
- On Line
- One-Handed
- Mind Over Matter
- Paired
- Penetrating
- Powerful Stunning
- Precision
- Pulling
- Salvageable
- Shield(X)
- Shotgun
- Silenced
- Single Use
- Striking
- Stunning
- Sundering
- Targeted
- Threatening
- Thrown
- Two-Handed
- Very Threatening
Crafting Templates
These need to be migrated to Aspirant.
Size Matters
This weapon adds $size \times 2$ to Damage Bonus.
Traits
Area
- This weapon affects everyone within Reach of the target (everyone gets a reaction).
Automatic
This weapon can be rapid fired to cause additional harm.
- If this weapon has Capacity(X, Type) you can expend up to 3 additional Munitions and for each expended you receive a (+1) to Attack.
Capacity(X, Type)
This weapon requires Munitions to be used.
- The number and types of things that this item can be Loaded with. Usually written as Capacity (X, Type), which means it can be used X times, and is loaded with Type item.
So a weapon described as having Capacity(12, Fuel) would hold 12 Fuel.
Close Quarters
Small enough to handle close encounters.
- This weapon can be used In Melee with no penalty.
Controlling
This weapon’s technical nature allows you to manipulate your enemies with it.
- This weapon allows you to perform any Special-Combat-Actions that would normally require being within Reach using its Range and skill.
Devouring
This otherworldly weapon feeds off those it destroys.
- When this weapon causes Defeated or kills an enemy, it refreshes all Capacity if it has any, otherwise the defeated Characters life force is stored within the weapon for other uses.
Ensnaring
- On Non-mitigated Attack it causes the enemy to be Grappled. You need to maintain hold of the ensnaring weapon to maintain the Grapple.
Foolproof
This weapon works without any user intervention.
- Performing an Attack with this weapon requires no Skill Test.
Impaling
This weapon embeds in enemies.
- After a Successful Attack your enemy is Stuck.
- They must make a Application Fixed Difficulty(0) test to remove this effect.
Impossibly Large
This weapon is comically massive, it is unthinkable a person could use it.
- This weapon cannot be wielded by an average-sized Character.
Injuring
This weapon is extra effective at harming others.
- If this weapon causes Injury Damage it causes 1 additional.
Launcher
This weapon can assist in firing Comestibles using its inherent mechanical advantage.
- Any thrown item can be shot from this.
- Use Coordination for Attack.
- Range is equal to this weapons Range.
Light Source
A glowing source of light for any wielding it.
- This weapon illuminates the user and everything Close.
Loading(X)
This weapon can be reloaded.
- Some weapons and equipment will require a certain amount of time to be ready for use. This is the loading time. Loading time is specified as (X) where X is the number of rounds, or 0 for Free Action.
- If something can be loaded as a Free Action, immediately using it puts the action at a (-1).
Long Reach
This weapon is long enough that you can fight people without them being close to you.
- Performing Melee Attack doesn’t put you In Melee. You contribute to Outnumbered for anyone in Reach.
Momentum
As this weapon swings, it builds force.
- Whenever you attack with this weapon and don’t strike anything (either miss or the attack is dodged) your next Attack gains (+1), this stacks.
On Line
This weapon is attached through lengthy rope or chain giving it exceptional reach.
- While wielded you suffer a (-1) to Reactions.
- You can make Melee Attack with this weapon at a range of Close, you cannot attack further, taking a Distance Penalty.
Mind Over Matter
This weapon strikes using your force of will.
- This weapon Attacks using the Ascendancy skill.
Paired
This weapon is actually a set of one-handed weapons designed to be used together.
- This weapon can be used in only one hand, but you receive a (-1) to Attack.
Penetrating
This weapon rends through armour ignoring its structural advantages.
- This weapon ignores Resistance of armour.
Powerful Stunning
- This weapon on a Successful Attack causes the Opponent to be Stunned.
- This weapon causes any targeted Opponent to be Disoriented.
Precision
This weapon is predominately used for accurate lethal attacks.
- When doing Extra Damage this attack does 3 additional Damage instead of 1.
Pulling
This weapon pulls its target closer to you.
- After a Successful Attack until your Opponent next performs an Action you may as a Free Action move your Opponent within Reach of you and cause them to go Prone.
Salvageable
- Munitions spent by this weapon, if resulting in a Mitigated Attack, the Munitions are only destroyed if the Skill Test results in Doubles.
Shield(X)
- This weapon counts as additional Armour protecting you with X Armour Integrity, that can only be used against Ranged Attack.
- This weapon provides a (+2) to Avoid when wielded.
Shotgun
Extra projectiles means more damage, or less, depends on how close you want to be.
- This only effects weapons with a range greater than Reach.
- This weapon deals (+1) damage within Reach
- This weapon deals (-1) damage if outside the Attack Range.
Sundering
- If the Opponent of an attack has any remaining Armour Integrity, this weapon deals (+1) Damage.
Targeted
This weapons attacks are targeted, requiring accuracy.
- This weapon Attacks using the Coordination skill.
Threatening
This weapon is dangerous to fight against, making being close dangerous.
- You have +1 Threat while wielding this.
Very Threatening
This weapon is exceptionally dangerous to fight against making being close to it very difficult.
- You have +2 Threat while wielding this.