Medic
Medic Reclaimers specialize in managing injury and illness.
Table of contents
Skills
You begin with a rank in Physique, Application, Endurance, Understanding and 4 additional skill ranks of your choice.
Equipment
Equipment readily available to you when you deploy to the field. Remember, you can always select gear from the Standard-Equipment list.
Weapons
Deploy With Up To 2
Surgical Tool
A portable device which works as any tool required for surgery. Uses vibro technology to facilitate cutting through armour during surgeries in the field. Though primarily a tool, the high-powered vibro saw also functions exceptionally well as a weapon.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Striking, Threatening |
- This can be used to perform surgery, an Application Opposed Difficulty(Long Term Injury). It takes 20 minutes per Injury.
- Successful surgery removes Long Term Injury, you may also replace any missing body parts.
Armour
Deploy With Up To 1
Gear
Deploy With Any Number
Trauma Kit
A collection of medicines, bandages, synthetic skin, coagulating powder, blood supplements, splints, and other things required to keep people alive after suffering injury.
- Traits: Charges(2 + Munition Capacity), Toolkits, Skilled(Application).
- Spend 1 charge to provide (+1) to any medical Application Action.
- Spend 1 charge to perform first aid, this removes the Defeated effect from anyone suffering it, as well if you succeed an Application Opposed Difficulty(Long Term Injury) then also reduce their Long Term Injury penalty by 1.
- Spend 1 charge to have any necessary medical tool or material on hand.
Portable Morgue
A kit consisting of everything you need to be a morgue on the go, body bags, autopsy equipment, toxicology scanning tools, and solvents designed to destroy problematic corpses.
- Traits: Toolkits, Skilled(Understanding).
- You can effectively investigate dead bodies.
- You can dispose and destroy dead bodies with ease.
Painkillers
Injectors of strong selectively acting pain medication designed to mitigate a person’s pain and long form injuries without otherwise impacting their performance.
- Traits: Comestibles, Unskilled, Injector.
- As an Action you may inject a Character with the Long Term Injury effect to remove it.
Specialization
Even a basic Reclaimer has some specialization in their background and additional training. Select a Specialization to start with providing additional gear. Some recommendations would be:
Eradicator
You are trained to go in and cleanup whatever horrible things have transpired in far away places.
- You have access to the following Equipment:
Chem Thrower
Promethium fuelled weapon of mass destruction. Releases torrents of metal melting flame that seem to stick to anyone targeted.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Heat |
Range | Close |
Weapon Traits | Two Handed, Capacity(4, Fuel), Loading(2), Burning, Advanced, Targeted, Very-Threatening |
Infection Expert
You’ve trained to handle the worst of viral and bacterial outbreaks, diagnosing and resolving the issues as they arise.
- You have access to the following Equipment:
Inoculator
A high-tech device designed to investigate illness / disease and produce panacea. With enough time, a character can use an inoculator to create a cure for any illness or disease.
- Traits: Toolkits, Skilled(Application).
- If you have a sample of a disease or illness, you can create a cure or vaccine for it. Depending on the origin of the illness, it may be too late for those already infected, but others can be vaccinated.
Medical Technician
You’ve trained with the more advanced technology available to medical professionals in the field.
- You have access to the following Equipment:
Autonomous Stretcher
An advanced collapsible stretcher that functions as a feature rich hospital bed and levitating transport for the injured. When stationary provides detailed vitals readouts of anyone on the stretcher. It has built in hovering technology causing it to levitate at an adjustable height above the ground and can autonomously move based on instruction.
Micro Printer
Spare parts and electronics as well as a polymer printer required to construct temporary prosthetics and other tools. Using a micro printer requires notable configuration.
- Traits: Charges(Munition Capacity), Toolkits, Skilled(Application).
- Spend 1 charge to create a temporary device, tool, or other part you need.
- Spend 1 charge to create a prosthetic that will function as well as the real thing while on Deployment. This can either be attached using surgery or other medical facilities, or you can spend an additional charge for the printer to attach it.
Paladin
You’ve got front-line combat training, understanding that the best way to keep people alive is to prevent injury in the first place. There are two ways to do that, mitigate incoming injury, and remove the sources.
- You have access to the following Equipment:
The Torch
A large basin producing a focused stream of plasma shaped like a fiery crackling sword causing horrifying damage to any it touches.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Heat |
Range | Reach |
Weapon Traits | One Handed, Advanced, Burning, Striking, Light-Source, Threatening |
Great Shield
A powerful directional field generator that is held in one hand. This massive force field stretches to either side of you, protecting yourself and nearby allies.
Default Damage | 4 |
---|---|
Extra Damage Modifier | - |
Damage Type | Heat |
Range | Reach |
Weapon Traits | One Handed, Striking, Shield(4), Very-Threatening |
Recommended Advancements
Training the Reclaimer can take as they Progress their career. You can take any advancements as you Progress, but some recommendations would be:
Auto Doc
An unfortunate reality is ending up in a situation where you are the only one with medical training and you have suffered an injury. You’ve trained for this situation.
- You can perform invasive medical work on yourself even if it would seem impossible and ignore your own Long Term Injury when performing Application skill tests.
Bedside Manner
You treat patients well, which means they tend to like you.
- You receive a (+2) to Connection with anyone you’ve helped medically. You receive a (+1) to Application Skill Test targeting a Character that likes you.
Med HUD
You have a medical scanner integrated into your Heads-Up-Display providing you with instant medical details on anyone you look at.
Enduring
You’ve walked your team through emergency injury drills, they know how to handle pain and are reassured you will take care of them.
- Everyone on Deployment gains (+1) to Endurance skill tests, and an additional (+1) to Wounded Skill Test to avoid becoming Defeated.
Playing God
Your medical knowledge pushes past what many would consider impossible. You can bring back from the brink of death, or beyond, even the most hopeless.
- You cannot have Critical Failure on any medical related Skill Tests.
- You can perform surgery on someone within 10 minutes of their death to bring them back to life. This test is at a penalty based on the severity of the damage.
Surgeons Hand
You give new meaning to “under the knife” with your skills with blade and saw.
- You can Substitute Application for Physique when Attacking with a weapon with the Striking trait.
Trauma Doc
You are an expert at administering medicine and can easily reduce the tax of even the worst of afflictions for a person.
- You may spend a charge from a Trauma-Kit (or relevant medical supplies) on someone to remove their Long Term Injury.