John Doe

Table of contents

Details

A Mechanized-Division Soldier.

Born off world, didn’t know their family, adopted by Cent-Gov as a soldier early in life. Serious, severe, honour bound person. Wants to do the right thing. Slender / gaunt, buzz cut, and 18 (very young).

Was designated as a war hero, held out behind enemy lines.

Weapons (Select Up To 2)

Weapons

Standard Equipment

Requisition 1

Break Action Driver

A destructive break action launcher which can load standard micro fléchette rounds, or any type of grenade. Designed for portability while still having excellent damage potential.

Weapons

Soldier

Requisition 1

Gauss Gun

A high-powered Gauss weapon firing magnetized depleted uranium rounds capable of tearing through armour and flesh alike. Designed to minimize lethality while maximizing armour penetration for military takedowns.

Weapons

Standard Equipment

Requisition 0

Handgun

A reliable sidearm for military and non-military personnel. Reclaimers usually prefer either rapid firing semi-automatic pistols, or higher calibre slower fire rate revolvers, though either provides similar overall damage potential.

Weapons

Standard-Equipment

Requisition 1

Mechanized Knife

This small vicious tool resembling a cross between a chainsaw and a knife covered in small polymer teeth capable of rending armour and flesh alike. Has a self-cleaning cycle to deal with matter buildup in the teeth, and sharpening.

Weapons

Mechanized-Division

Requisition 2

OE Laser

A devastating weapon used to destroy armoured vehicles while liquifying the passengers. Releases devastating blasts of pure energy that disintegrates victims and can cause fires. It should not be fired in small rooms.

Weapons

Standard Equipment

Requisition 0

Polymer Weapon

A small 3d-printed melee weapon made of hardened polymers. Standard issue and useful for survival. This weapon comes in many styles, such as a shovel, hatchet, baton, knife, machete.

Weapons

Soldier

Requisition 2

Vibro Weapon

A traditional close quarters weapon lovingly crafted using standardized military technology to vibrate the striking edge at a speed that will allow it to easily break through or disrupt the integrity of even modern military armour and flesh.

Armour (Select 1)

Armour

Soldier

Requisition 0

Combat Armour

Heavy armour with military grade plating for maximum protection. The maximum amount of weight a soldier could be expected to carry without mechanized support. Has a reinforced ballistic hood that can be rolled out for head protection.

Armour

Mechanized-Division

Requisition 2

EXO Frame

Armour reinforced with a mechanized exosuit to manage the cumbersome weight. Completely sealed with front facing cameras providing HUD and vision.

Armour

Standard Equipment

Requisition 0

Plate Carrier

A small lightweight chest armour consisting of advanced fabric covering the torso and neck and 2 high density hard plates made of advanced polymers designed to stop projectiles, one for each of the chest and back. Usually includes a helmet or hood.

Armour

Standard Equipment

Requisition 0

Slash Mesh

A lightweight weave of flexible carbon tubing worn as an undershirt and leggings. This weave helps to mitigate energy as well as stopping most basic bladed weapons from causing any serious damage.

Armour

Standard-Equipment

Requisition 0

Spacesuit

A protective suit designed to keep you safe against the horrors of space. It’s a bit bulky to move around in.

Gear (Select Any Number)

Gear

Soldier

Requisition 2

Flash Grenades

Grenades designed for non-lethal takedowns and entries, causing a bright light + loud explosion that is enough to cause temporary blindness and deafness.

Gear

Soldier

Requisition 1

IFAK

An “Individual First Aid Kit” providing all the materials required to keep yourself fighting even through the worst injuries.

Abilities

Basic

Envoy

Augment

Composure

You have deigned to separate your bodily senses fully from your mind, making pain and suffering just passing thoughts.

Basic

Bellator

Modification

Expanders

Your weapon is loaded with ammo that causes additional internal damage expanding as it contacts enemies.

  • When Loading a weapon, you may spend a Supplies and declare you are loading expanders. Until the weapon is reloaded, it has the Injuring trait.