John Doe
Table of contents
Details
A Mechanized-Division Soldier.
Born off world, didn’t know their family, adopted by Cent-Gov as a soldier early in life. Serious, severe, honour bound person. Wants to do the right thing. Slender / gaunt, buzz cut, and 18 (very young).
Was designated as a war hero, held out behind enemy lines.
Weapons (Select Up To 2)
Break Action Driver
A destructive break action launcher which can load standard micro fléchette rounds, or any type of grenade. Designed for portability while still having excellent damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Close |
Weapon Traits | Two Handed, Capacity(1, Shells), Loading(0), Shotgun, Launcher, Advanced, Targeted, Threatening |
Gauss Gun
A high-powered Gauss weapon firing magnetized depleted uranium rounds capable of tearing through armour and flesh alike. Designed to minimize lethality while maximizing armour penetration for military takedowns.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | Two Handed, Capacity(5, Dowels), Loading(1), Sundering, Advanced, Targeted, Threatening |
Handgun
A reliable sidearm for military and non-military personnel. Reclaimers usually prefer either rapid firing semi-automatic pistols, or higher calibre slower fire rate revolvers, though either provides similar overall damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | One Handed,Capacity(4, Small Bullets), Loading(1), Targeted, Close-Quarters |
Mechanized Knife
This small vicious tool resembling a cross between a chainsaw and a knife covered in small polymer teeth capable of rending armour and flesh alike. Has a self-cleaning cycle to deal with matter buildup in the teeth, and sharpening.
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Striking, Deadly Draw, Advanced |
OE Laser
A devastating weapon used to destroy armoured vehicles while liquifying the passengers. Releases devastating blasts of pure energy that disintegrates victims and can cause fires. It should not be fired in small rooms.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Heat |
Range | Short |
Weapon Traits | Two Handed, Capacity(4, Energy), Loading(2), Area, Advanced, Targeted, Very-Threatening |
Polymer Weapon
A small 3d-printed melee weapon made of hardened polymers. Standard issue and useful for survival. This weapon comes in many styles, such as a shovel, hatchet, baton, knife, machete.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Varies |
Range | Reach |
Weapon Traits | One Handed, Striking |
- When you go on Deployment declare what type of damage from Rending, Piercing, or Impact and what it looks like.
Vibro Weapon
A traditional close quarters weapon lovingly crafted using standardized military technology to vibrate the striking edge at a speed that will allow it to easily break through or disrupt the integrity of even modern military armour and flesh.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Advanced, Penetrating, Striking, Threatening |
Armour (Select 1)
Plate Carrier
A small lightweight chest armour consisting of advanced fabric covering the torso and neck and 2 high density hard plates made of advanced polymers designed to stop projectiles, one for each of the chest and back. Usually includes a helmet or hood.
Ancillary | Vitals | |
---|---|---|
Skill Penalty | - | (-1) Reacting |
Weakness | - | Impact |
Resistance | - | Piercing |
Gear (Select Any Number)
Flash Grenades
Grenades designed for non-lethal takedowns and entries, causing a bright light + loud explosion that is enough to cause temporary blindness and deafness.
- Traits: Comestibles
Default Damage | 0 |
---|---|
Extra Damage Modifier | - |
Damage Type | - |
Range | Close |
Weapon Traits | One Handed, Thrown, Powerful Stunning, Massive Explosion |
Abilities
Composure
You have deigned to separate your bodily senses fully from your mind, making pain and suffering just passing thoughts.
- Reduce any Injury Damage you receive by 1.