Magical Attacks

Magic or otherworldly attacks are different from combat in that they potentially have additional combat modifiers that are provided by some form of character development.

These all have an included action modifier, which is the penalty the action suffers when adding that effect.

Area

Action modifier (-2) The attack affects everyone in within Reach of the target (everyone gets a reaction).

Burning

Action modifier (-1) If this is a Successful Attack the Opponent becomes On Fire.

Concussive

Action modifier (-1) After a Successful Attack the Opponent performs a Coordination Fixed Difficulty(0), if they fail, they become Prone.

Cone

Action modifier (-3) The attack affects everyone in a cone directed at a target Close to you.

EMP

Action modifier (-1) If this is a Successful Attack and the opponent is a machine or automata, the Opponent becomes Stunned.

Explosion

Action modifier (-4) This attack hits everyone Close to your target.

Painless

Action modifier (0) This attack does not cause Injury

Magic Attack

#TODO Mandatory This attacks adds $2 \times$ Spirit to Damage Bonus instead of Strength and has a Range of Close.

Slowing

Action modifier (-1) If this is a Successful Attack the Opponent is Slowed.

Stunning

Action modifier (-1) If this is a Successful Attack the Opponent performs a Endurance Fixed Difficulty(0), if they fail, they become Stunned.

Unavoidable

Action modifier (-5) The Opponent cannot perform Reactions in response to this attack.