Magical Attacks
Magic or otherworldly attacks are different from combat in that they potentially have additional combat modifiers that are provided by some form of character development.
These all have an included action modifier, which is the penalty the action suffers when adding that effect.
Area
Action modifier (-2) The attack affects everyone in within Reach of the target (everyone gets a reaction).
Burning
Action modifier (-1) If this is a Successful Attack the Opponent becomes On Fire.
Concussive
Action modifier (-1) After a Successful Attack the Opponent performs a Coordination Fixed Difficulty(0), if they fail, they become Prone.
Cone
Action modifier (-3) The attack affects everyone in a cone directed at a target Close to you.
EMP
Action modifier (-1) If this is a Successful Attack and the opponent is a machine or automata, the Opponent becomes Stunned.
Explosion
Action modifier (-4) This attack hits everyone Close to your target.
Painless
Action modifier (0) This attack does not cause Injury
Slowing
Action modifier (-1) If this is a Successful Attack the Opponent is Slowed.
Stunning
Action modifier (-1) If this is a Successful Attack the Opponent performs a Endurance Fixed Difficulty(0), if they fail, they become Stunned.
Unavoidable
Action modifier (-5) The Opponent cannot perform Reactions in response to this attack.