Alex Starkiller (she/her)
A Tech Zero-G-Pilot, a retired pilot from a nobel family.
Table of contents
Details
Side Stories
Trophy
Weapons (Select Up To 2)
Break Action Driver
A destructive break action launcher which can load standard micro fléchette rounds, or any type of grenade. Designed for portability while still having excellent damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Close |
Weapon Traits | Two Handed, Capacity(1, Shells), Loading(0), Shotgun, Launcher, Advanced, Targeted, Threatening |
Handgun
A reliable sidearm for military and non-military personnel. Reclaimers usually prefer either rapid firing semi-automatic pistols, or higher calibre slower fire rate revolvers, though either provides similar overall damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | One Handed,Capacity(4, Small Bullets), Loading(1), Targeted, Close-Quarters |
Mechanized Knife
This small vicious tool resembling a cross between a chainsaw and a knife covered in small polymer teeth capable of rending armour and flesh alike. Has a self-cleaning cycle to deal with matter buildup in the teeth, and sharpening.
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Striking, Deadly Draw, Advanced |
Plasma Torch
An incredibly useful tool for repairing space facing bulkheads and station equipment. In another context, an incredibly lethal weapon. Normally used in close proximity, instead, large amounts of plasma can be discharged from the tool to cause severe lacerations and dismemberment.
Default Damage | 2 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Heat |
Damage Type | Heat |
Range | Close |
Weapon Traits | One Handed, Capacity(4, Plasma), Loading(1), Precision, Penetrating, Close-Quarters |
- This weapon can be used to perform welding and cut through metal.
Polymer Weapon
A small 3d-printed melee weapon made of hardened polymers. Standard issue and useful for survival. This weapon comes in many styles, such as a shovel, hatchet, baton, knife, machete.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Varies |
Range | Reach |
Weapon Traits | One Handed, Striking |
- When you go on Deployment declare what type of damage from Rending, Piercing, or Impact and what it looks like.
Armour (Select 1)
Plate Carrier
A small lightweight chest armour consisting of advanced fabric covering the torso and neck and 2 high density hard plates made of advanced polymers designed to stop projectiles, one for each of the chest and back. Usually includes a helmet or hood.
Ancillary | Vitals | |
---|---|---|
Skill Penalty | - | (-1) Reacting |
Weakness | - | Impact |
Resistance | - | Piercing |
Gear (Select Any Number)
Diagnosticator
A tool designed to help visiting engineers to a station, providing details on broken devices and where any replacement parts are.
- Traits: Toolkits, Unskilled.
- You can determine the issue with any damaged device.
- Information on location of repair materials is provided to your Heads-Up-Display.
Gravity Propulsion
This harness provides you with propulsion in any direction as well as letting you comfortably hover.
- Traits: Unskilled.
- Your Armour has the Levitation Armour Traits.
Problem Solving Pen
A true space age pen for the engineer on the go. Not only is this pen designed to work in zero gravity, it also includes a sealing foam sprayer, fire extinguisher, and highlighter.
- Traits: Charges(Munition Capacity), Toolkits, Skilled(Application).
- Can be used as a writing implement.
- Spend a charge to put out a fire.
- Spend a charge to quickly fill a hole with hardening foam.
Tinkering Kit
A collection of scrap bits, odds and ends, adhesive and other consumables you might need to fix or quickly construct something. Any time you need scrap, replacement parts, or other machined parts you can rely on this kit.
- Traits: Charges(Munition Capacity), Toolkits, Unskilled.
- You can expend a tinkering kit charge to have a part, tool, or material on hand.