Sleuth
Sleuth reclaimers specialize in using deduction to solve problems.
Table of contents
Skills
You begin with a rank in Understanding, Connection, Volition, Ascendancy, and 4 additional skill ranks of your choice.
Equipment
Equipment readily available to you when you deploy to the field. Remember, you can always select gear from the Standard-Equipment list.
Weapons
Deploy With Up To 2
Stun Baton
A classic tool for space security forces. A non-collapsible baton with a notable power supply, providing additional weight to the head. When making contact with something, it discharges a large burst of electricity.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Impact |
Range | Reach |
Weapon Traits | One Handed, Striking, Advanced, Stunning, Threatening |
Armour
Deploy With Up To 1
Gear
Deploy With Any Number
Bodycam
A high definition camera and recorded attached inconspicuously to the user used for tracking all information you gain while on deployment.
- Traits: Unskilled.
- Everything you see and hear is saved.
- It can be played back on Heads-Up-Display, or transferred to other people or computing devices.
Forensics Kit
A small sensor system that can quickly process, identify and compare DNA samples as well as a suite of other useful tools.
- Traits: Toolkits, Skilled(Understanding).
- You can compare and output DNA sequences from samples.
- You can compare injuries to and output and compare potential weapon profiles.
- You can evaluate points of attack and forced entry.
Manacles
A set of restraints. Designed using modern materials, making escape nearly impossible.
- Traits: Charges(Munition Capacity), Unskilled.
- Spend 1 charge on a Defeated or Stunned character to make them Restrained.
- During a Grapple make a Physique Fixed Difficulty(-2) to spend 1 charge and make the grappled Restrained.
- You can collect the restraints from someone you have restrained to regain 1 charge.
Specialization
Even a basic Reclaimer has some specialization in their background and additional training. Select a Specialization to start with providing additional gear. Some recommendations would be:
Breacher
You’ve trained to use equipment to maximize effectiveness at breaching and clearing rooms and unknown areas.
- You have access to the following Equipment:
Combat Shotgun
A larger shotgun with shells fed by belt and stored in a box magazine. This weapon fires fully automatic advanced flechette shells. This chain shotgun is used for opening bulkheads and tearing through armour.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Close |
Weapon Traits | Two Handed, Capacity(15, Shells), Loading(2), Shotgun, Advanced, Automatic, Very-Threatening |
Snapshot Baubles
Advanced spheres that can be deployed to provide full details of an area to your HUD.
- Traits: Comestibles.
- When activated, a snapshot bauble scans everything within a Short distance. This provides full 360 degree detail of the area.
- Snapshots can be displayed on Heads-Up-Display.
- Snapshots can be superimposed onto areas, allowing you and others to interact with the imposition through AR processing.
Interrogator
You’ve gotten additional training to use specialized methods to get the information you need from people.
- You have access to the following Equipment:
Excruciator-Kit
A selection of advanced torture tools used to maximize information gain.
- Charges(Munition Capacity)
- Spend 1 charge to ask one question to a Restrained or Defeated Character, they must answer truthfully.
- (+2) to Ascendancy when torturing or extracting information.
Gravity Disruptor
An advanced weapon taking the form of a glove. When used, it increases the force of gravity on a living creature, causing it immense pain and perhaps killing it. Unique for its ability to ignore a target’s armour.
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Impact, Life |
Range | Close |
Weapon Traits | One Handed, Penetrating, Otherworldly, Advanced, Controlling |
Riot Squad
You’ve trained extensively for managing crowds and dealing with civil unrest.
- You have access to the following Equipment:
Riot Suppression Cans
Gas grenades designed to break up a room. Without protection, a person can’t breathe inside and irritants can cause issues for minutes afterwards.
- Traits: Comestibles.
Default Damage | 0 |
---|---|
Extra Damage Modifier | - |
Damage Type | - |
Range | Close |
Weapon Traits | One Handed, Thrown, Area, Lingering, Disorienting, Airborne |
Riot Shield
A massive slab of hardened ceramic designed for controlling crowds and protecting the user from attack. A connection point on the side, and the fact it straps to the arm, means you can still use two-handed weapons while using it.
Default Damage | 1 |
---|---|
Extra Damage Modifier | - |
Damage Type | Impact |
Range | Reach |
Weapon Traits | Handless, Striking, Shield(2) |
Recommended Advancements
Training the Reclaimer can take as they Progress their career. You can take any advancements as you Progress, but some recommendations would be:
Clothesline
Someone running at you has never been a problem.
- If an Opponent moves within Reach of you, you may spend a Reaction to make a PhysiqueFixed Difficulty(0), that if successful, ends their Action and makes them Prone.
So the skill test would be at a (-4) penalty against someone with 2 ranks in Physique.
Lockout Encoding
Your body has been layered with hundreds of nodes that produce a code that disables standard weaponry when pointed at you.
- You cannot be attacked by weapons with the Advanced tag that aren’t otherwise tampered with. This includes area attacks which will not work if you are in the area.
- Removing the lockout on an Advanced weapon is an Application Fixed Difficulty(-3).
Perp Control
You are used to controlling criminals and escorting them out of hot environments.
- Any Restrained Character, if not a Player Character, becomes a Follower for you. They may move even though they are Restrained.
Takedown Drills
You’ve trained your team to be experts in bringing down even the most hardy targets.
- Everyone on Deployment whenever they deal Injury Damage deals 1 additional.