Sleuth

Sleuth reclaimers specialize in using deduction to solve problems.

Table of contents

Skills

You begin with a rank in Understanding, Connection, Volition, Ascendancy, and 4 additional skill ranks of your choice.

Equipment

Equipment readily available to you when you deploy to the field. Remember, you can always select gear from the Standard-Equipment list.

Weapons

Deploy With Up To 2

Weapons

Sleuth

Requisition 1

Stun Baton

A classic tool for space security forces. A non-collapsible baton with a notable power supply, providing additional weight to the head. When making contact with something, it discharges a large burst of electricity.

Armour

Deploy With Up To 1

Armour

Sleuth

Requisition 1

RAID Gear

A tactical choice for detectives going into zones of civil unrest. This armour is a combination of SWAT style riot suppressing armour with a professional long coat and a gas mask designed to protect against airborne problems.

Gear

Deploy With Any Number

Gear

Sleuth

Requisition 1

Bodycam

A high definition camera and recorded attached inconspicuously to the user used for tracking all information you gain while on deployment.

Gear

Sleuth

Requisition 1

Forensics Kit

A small sensor system that can quickly process, identify and compare DNA samples as well as a suite of other useful tools.

  • Traits: Toolkits, Skilled(Understanding).
  • You can compare and output DNA sequences from samples.
  • You can compare injuries to and output and compare potential weapon profiles.
  • You can evaluate points of attack and forced entry.

Gear

Sleuth

Requisition 0

Manacles

A set of restraints. Designed using modern materials, making escape nearly impossible.

Specialization

Even a basic Reclaimer has some specialization in their background and additional training. Select a Specialization to start with providing additional gear. Some recommendations would be:

Basic

Sleuth

Specialization

Breacher

You’ve trained to use equipment to maximize effectiveness at breaching and clearing rooms and unknown areas.

  • You have access to the following Equipment:

Weapons

Breacher

Requisition 2

Combat Shotgun

A larger shotgun with shells fed by belt and stored in a box magazine. This weapon fires fully automatic advanced flechette shells. This chain shotgun is used for opening bulkheads and tearing through armour.

Gear

Breacher

Requisition 1

Snapshot Baubles

Advanced spheres that can be deployed to provide full details of an area to your HUD.

  • Traits: Comestibles.
  • When activated, a snapshot bauble scans everything within a Short distance. This provides full 360 degree detail of the area.
  • Snapshots can be displayed on Heads-Up-Display.
  • Snapshots can be superimposed onto areas, allowing you and others to interact with the imposition through AR processing.

Basic

Sleuth

Specialization

Interrogator

You’ve gotten additional training to use specialized methods to get the information you need from people.

  • You have access to the following Equipment:

Gear

Interrogator

Requisition 1

Excruciator-Kit

A selection of advanced torture tools used to maximize information gain.

Weapons

Interrogator

Requisition 2

Gravity Disruptor

An advanced weapon taking the form of a glove. When used, it increases the force of gravity on a living creature, causing it immense pain and perhaps killing it. Unique for its ability to ignore a target’s armour.

Basic

Sleuth

Specialization

Riot Squad

You’ve trained extensively for managing crowds and dealing with civil unrest.

  • You have access to the following Equipment:

Gear

Riot-Squad

Requisition 2

Riot Suppression Cans

Gas grenades designed to break up a room. Without protection, a person can’t breathe inside and irritants can cause issues for minutes afterwards.

Gear

Riot-Squad

Requisition 1

Riot Shield

A massive slab of hardened ceramic designed for controlling crowds and protecting the user from attack. A connection point on the side, and the fact it straps to the arm, means you can still use two-handed weapons while using it.

Training the Reclaimer can take as they Progress their career. You can take any advancements as you Progress, but some recommendations would be:

Basic

Sleuth

Training

Authority Figure

You have an air of authority surrounding you making others obligated to respond.

  • You receive a (+1) to all Action related to interacting with people who respect your authority.

Expert

Sleuth

Training

Clothesline

Someone running at you has never been a problem.

So the skill test would be at a (-4) penalty against someone with 2 ranks in Physique.

Expert

Sleuth

Augment

Lockout Encoding

Your body has been layered with hundreds of nodes that produce a code that disables standard weaponry when pointed at you.

  • You cannot be attacked by weapons with the Advanced tag that aren’t otherwise tampered with. This includes area attacks which will not work if you are in the area.
  • Removing the lockout on an Advanced weapon is an Application Fixed Difficulty(-3).

Basic

Sleuth

Training

Missing Clue

There is always something else to look for, some stone left unturned. You are great at finding them.

  • Spend 1 Power you may ask the GM “What am I missing here?” and they must answer truthfully.

Basic

Sleuth

Training

Perp Control

You are used to controlling criminals and escorting them out of hot environments.

Basic

Sleuth

Modification

Security HUD

A combination of a facial recognition scanner and a Head Up Display program to identify and provide real-time data on a person’s affiliations and any crime data.

  • If you can see a person’s face, you know their real name, criminal record and work history.

Expert

Sleuth

Training

Takedown Drills

You’ve trained your team to be experts in bringing down even the most hardy targets.

Expert

Sleuth

Training

Takedown Specialist

After countless drills and practice, you are lightning fast in a grapple.

  • After successfully performing a Grapple, you may perform one Grapple action on them immediately.

Basic

Sleuth

Training

Take Them Alive

You are an expert in keeping people alive, no matter how severe the weapon you can make sure it’s non-lethal.

  • After causing an Injury to someone, if they would die, you may opt for them to become Defeated instead.