Ken Hawthorne(He / Him)

Table of contents

Details

Used to be a priest, fascination with the occult and exorcism. Travelled outside the dome helping outsider cultures. Noticed for his psychic aptitude and ability to perform banishment.

Ken has a black jumpsuit with the priests collar. Dangles a rosary off his waist. Younger man with a goatee and greasy black hair.

Trophy

Phase Cat (pattern) 1 req point.

Creatures

Red Eclipse

Phase Cat

A strange and mischievous creature. This large feline has a bushel of bristled tails and strange reality warping fur. It is territorial and will attack when hungry, but is otherwise more afraid of you than it.

Move Integrity Weakness (* is vitals only) Resistance (* is ancillary only)
Far 5 Heat, Cold, Piercing* Impact

Attacks

Traps

Traits

Weapons (Select Up To 2)

Weapons

Standard Equipment

Requisition 1

Break Action Driver

A destructive break action launcher which can load standard micro fléchette rounds, or any type of grenade. Designed for portability while still having excellent damage potential.

Weapons

Standard Equipment

Requisition 0

Handgun

A reliable sidearm for military and non-military personnel. Reclaimers usually prefer either rapid firing semi-automatic pistols, or higher calibre slower fire rate revolvers, though either provides similar overall damage potential.

Weapons

Standard-Equipment

Requisition 1

Mechanized Knife

This small vicious tool resembling a cross between a chainsaw and a knife covered in small polymer teeth capable of rending armour and flesh alike. Has a self-cleaning cycle to deal with matter buildup in the teeth, and sharpening.

Weapons

Standard Equipment

Requisition 0

Polymer Weapon

A small 3d-printed melee weapon made of hardened polymers. Standard issue and useful for survival. This weapon comes in many styles, such as a shovel, hatchet, baton, knife, machete.

Weapons

Exorcist

Requisition 2

Proton Thrower

A cumbersome weapon and backpack designed to emit a charged particle beam, degrading and deconstructing conventional targets within range. The beam interacts more destructively with non-corporeal entities or entities composed of exotic matter.

Weapons

Mystic

Requisition 1

Psychic Amplifier

A wire laden glove covered in electrical gear and a large surge protector.

Armour (Select 1)

Armour

Mystic

Requisition 1

Neuro Suit

A modified jumpsuit that amplifies the user’s connection to the strange and the unknown. The glove gives off an ambient glow and tracks the users’ mental activation. Some even claim to be able to determine a psychics mood based on the colours.

Armour

Standard Equipment

Requisition 0

Plate Carrier

A small lightweight chest armour consisting of advanced fabric covering the torso and neck and 2 high density hard plates made of advanced polymers designed to stop projectiles, one for each of the chest and back. Usually includes a helmet or hood.

Armour

Armourer

Requisition 2

Safety Frame

The Safety Frame is the ultimate in space age on site protection for labourers. This suit is built on a slightly sluggish mechanized frame with notable plating protecting the user. The real unique part of this EXO frame is the addition of an automated mechanical arm which assists in repairs and safety.

Armour

Standard Equipment

Requisition 0

Slash Mesh

A lightweight weave of flexible carbon tubing worn as an undershirt and leggings. This weave helps to mitigate energy as well as stopping most basic bladed weapons from causing any serious damage.

Armour

Standard-Equipment

Requisition 0

Spacesuit

A protective suit designed to keep you safe against the horrors of space. It’s a bit bulky to move around in.

Gear (Select Any Number)

Gear

Mystic

Requisition 1

Horror Encyclopedia

This strange electronic tome contains data on every reported anomaly and monster ever reported or studied by humanity.

Gear

Mystic

Requisition 2

Mind Shield

An advanced collar that allows the user to propel a force field around themselves.

Gear

Armourer

Requisition 1

Patching Kit

A collection of pins, synthetic seals, bolts and metal bits used to repair armour in the field.

Gear

Exorcist

Requisition 1

Ritualism Kit

A satchel of elixirs, dried powders, fetishes, and other small bits of superstition that can be used to attune with the Other Side.

Gear

Mystic

Requisition 0

Spectrometer

A bulky instrument that can measure components of unknown phenomenon via a wide array of conventional sensors as well as esoteric means such as crystal arrays, magnets, and occult fetishes. Capable of measuring electromagnetic fields, temperature fluctuations, chemical composition.

  • Traits: Toolkits, Skilled(Understanding).
  • It can be used to detect the supernatural, magical, psychic energy, miracles, temporal fluctuations, and the astronomically improbable.

Abilities

Basic

Bellator

Modification

Expanders

Your weapon is loaded with ammo that causes additional internal damage expanding as it contacts enemies.

  • When Loading a weapon, you may spend a Supplies and declare you are loading expanders. Until the weapon is reloaded, it has the Injuring trait.

Basic

Mystic

Training

Tingles

You are extra sensitive to the otherworldly and can feel when something is wrong.

  • You detect magical or otherworldly phenomenons when you are near them.

Basic

Tech

Specialization

Armourer

You’ve sewed and patched your fair share of armoured plates in the field. You’ve even customized your own suit for hot zones.

  • You have access to the following Equipment:

Gear

Armourer

Requisition 1

Patching Kit

A collection of pins, synthetic seals, bolts and metal bits used to repair armour in the field.

Armour

Armourer

Requisition 2

Safety Frame

The Safety Frame is the ultimate in space age on site protection for labourers. This suit is built on a slightly sluggish mechanized frame with notable plating protecting the user. The real unique part of this EXO frame is the addition of an automated mechanical arm which assists in repairs and safety.