Effects
Effects are temporary things that can be applied to a character. They will effect your Action and the Action of others.
Stunned
A stunned character cannot perform Action or Movement.
Removing
- After missing an Action during combat or when narratively appropriate.
Unconscious
You are out cold, you cannot respond to external stimuli of any kind.
Removing
- Someone must spend time waking you.
- Potentially at the end of the Scene.
On Fire
Your character or their clothing is currently burning.
- Whenever you act, you suffer 2 Heat damage.
- Whenever you would perform an Action make an Volition Fixed Difficulty(0) skill test, if you fail you may only perform actions to remove this effect.
Removing
- To put yourself out is an Application Fixed Difficulty(0). If you succeed, you are no longer on fire.
Prone
You have been knocked to the ground.
Removing
perform a Coordination Fixed Difficulty(0):
- If you succeed, you may stand as a Free Action.
- If you fail, you will need to spend your Action to remove prone.
Slowed
A slowed character can only move up to Close on their next turn.
Removing
Will be removed with time.
In Melee
Your character moves around and connects weapons with combatants.
- If a character in melee moves to something further than in Reach, others may perform Attack of Opportunity against them.
- Characters in melee suffer a negative to Ranged Attack equal to the greatest Threat among Opponent within Reach and also in melee.
- Characters in melee effect being Outnumbered.
Removing
There must be no other combatants in melee within Reach.
In Cover
You are partially, or totally, obfuscated from your opponent.
- A Character further than Reach from you suffers (-2) to all attacks targeting you.
- You may suffer a (-4) on all Action to make it impossible for people outside Reach to target you with Attacks until your next Action.
Removing
- You cannot be in cover if you are In Melee.
- If you move away from whatever is providing you with cover.
Defeated
You have collapsed, either dead or incapacitated, unable to aid your allies further. This might consist of having to put pressure on wounds, being in shock, actually being unconscious, or any number of narrative appropriate scenarios.
Removing
- Anyone can do a basic stabilization of a defeated Character. This is a very basic test to make sure they are no longer bleeding, their burns have been covered, etc. This is a Application Fixed Difficulty(0). No matter the result of the skill test, the person is no longer at risk of immediately dying, but if you fail they get an additional -1 to their Long Term Injury penalty.
Wounded
Your character has suffered a meaningful injury, there is only so much longer they can keep fighting.
Removing
Long Term Injury
Your character has suffered a meaningful injury. The discomfort causes them difficulty when performing actions.
- If you are wounded, after combat you will take a penalty to all Action equal to the highest amount of Injury.
Removing
- Removed with adequate time or healing.
- Removed with Gear.
Disoriented
You have difficulty focusing and moving, everything feels like it is under water.
- (-2) to all Actions.
Removing
- Goes away on its own at the end of the Scene.
- Can perform Endurance Fixed Difficulty(0) as an Action to remove.
Restrained
Something is keeping you from acting or moving.
Removing
- Whatever is restraining you must be removed.
Stuck
Something is keeping you from moving.
- You cannot do any Movement.
Removing
- Whatever has made you stuck, you must be separated from.
Temporarily Blind
You can’t see.
- You cannot do anything relying on your sight.
- You cannot attack outside of Reach.
- Attacking is at a (-3).
Removing
- Last until the end of the Scene.
Temporarily Deaf
You can’t hear.
- You cannot do anything relying on your ears.
- You count as Disoriented.
Removing
- Last until the end of the Scene.
Fearless
You cannot become afraid no matter the horrors you see.
- You cannot gain Stress.
- You automatically pass all Volition Skill Test related to fear and panic.
Removing
- Last until the end of the Scene.