P4T

A Psych, Alchemist who is agile.

Table of contents

Details

Pat was a support staff worker in a deep space sanitarium, was stationed somewhere where the supply chain broke. P4T maintained leadership and order saving some lives. Doing so became more aware of methods for managing humans including breakthroughs in medical psychology.

Wears a sweater vest over his jumpsuit (when not wearing armour). Plays soothing sounds out of head, with a screen of soothing blue.

Trophy

Weapons

Soldier

Requisition 1

Gauss Gun

A high-powered Gauss weapon firing magnetized depleted uranium rounds capable of tearing through armour and flesh alike. Designed to minimize lethality while maximizing armour penetration for military takedowns.

Weapons (Select Up To 2)

Weapons

Standard Equipment

Requisition 1

Break Action Driver

A destructive break action launcher which can load standard micro fléchette rounds, or any type of grenade. Designed for portability while still having excellent damage potential.

Weapons

Standard Equipment

Requisition 0

Handgun

A reliable sidearm for military and non-military personnel. Reclaimers usually prefer either rapid firing semi-automatic pistols, or higher calibre slower fire rate revolvers, though either provides similar overall damage potential.

Weapons

Standard-Equipment

Requisition 1

Mechanized Knife

This small vicious tool resembling a cross between a chainsaw and a knife covered in small polymer teeth capable of rending armour and flesh alike. Has a self-cleaning cycle to deal with matter buildup in the teeth, and sharpening.

Weapons

Standard Equipment

Requisition 0

Polymer Weapon

A small 3d-printed melee weapon made of hardened polymers. Standard issue and useful for survival. This weapon comes in many styles, such as a shovel, hatchet, baton, knife, machete.

Armour (Select 1)

Armour

Standard Equipment

Requisition 0

Plate Carrier

A small lightweight chest armour consisting of advanced fabric covering the torso and neck and 2 high density hard plates made of advanced polymers designed to stop projectiles, one for each of the chest and back. Usually includes a helmet or hood.

Armour

Standard Equipment

Requisition 0

Slash Mesh

A lightweight weave of flexible carbon tubing worn as an undershirt and leggings. This weave helps to mitigate energy as well as stopping most basic bladed weapons from causing any serious damage.

Armour

Standard-Equipment

Requisition 0

Spacesuit

A protective suit designed to keep you safe against the horrors of space. It’s a bit bulky to move around in.

Gear (Select Any Number)

Gear

Psych

Requisition 0

Amenity Kit

A collection of small games, toys, a comfortable blanket, candies and instant coffee. This collection contains everything you need to get a desperate citizen friendly with you, making them more comfortable and relaxed. Many of the tools in this kit also secretly double as tests for normal brain activity and other irregularities.

Gear

Psych

Requisition 1

Fear Suppressors

A powerful military supplement that makes people dangerously fearless even at the point of being a risk to themselves.

Gear

Psych

Requisition 1

Flush

This quick acting substance given by injector almost immediately flushes any toxin, or drug from a person’s system and, in almost all cases, alleviates the symptoms of an overdose.

Gear

Psych

Requisition 1

Focus

A powerful inhaled supplement that helps overworked labourers maintain focus on elongated shifts. The unfortunate side effects of focus are a reduction in social skills and declining health if taken repeatedly.

Gear

Psych

Requisition 1

Sedatives

Fast acting injectors causing a calming effect on anyone injected. Primarily used for aggressive citizens and patients so they can be detained.

Gear

Alchemist

Requisition 0

Composition Scanner

This unassuming device can process and identify the chemical composition, and estimate the properties, of any material sample provided to it.

  • Traits: Unskilled
  • If provided a small sample of a material, you will receive information on its makeup, properties and details to your Heads-Up-Display.

Gear

Alchemist

Requisition 2

Synthesis Kit

A small device filled with chambers and vials of elements ready to be forced together using massive amounts of energy. This tool can create basically anything you might need out of its core elements, though it can’t create a massive amount.

Abilities

Basic

Psych

Modification

Aggression Detector

You have additional programming in your Heads-Up-Display to detect and warn of any perceived hostility from entities, allowing you to dispel hostility before it arises.

  • You are aware of hostile intent, anger, and panic from any Character you can see.

Basic

Psych

Modification

Civilian Attire

You know that guns and armour cause panic, so you’ve modified yours to not be obvious.

  • You appear to be unarmed and unarmoured.

Basic

Bellator

Modification

Expanders

Your weapon is loaded with ammo that causes additional internal damage expanding as it contacts enemies.

  • When Loading a weapon, you may spend a Supplies and declare you are loading expanders. Until the weapon is reloaded, it has the Injuring trait.

Attributes

Attribute Skill Value
Strength   2
  Athletics 0
  Endurance 0
  Strike 0
Agility   4
  Accuracy 0
  Reflexes 0
  Grace 2
Communication   4
  Confidence 2
  Connection 3
  Mannerism 1
Intelligence   3
  Application 2
  Insight 1
  Memory 0
Spirit   2
  Attunement 0
  Identity 0
  Will 0