C10-VER.4
Table of contents
Details
C10-VER.4 is an IPC Xeno-Biologist who has created a compendium of the extra-terrestrial life in the known universe. This breadth of knowledge drew the attention of the Central Government and the Reclaimers. C10 has a large spherical face with golden yellow eyes.
Weapons (Select Up To 2)
Break Action Driver
A destructive break action launcher which can load standard micro fléchette rounds, or any type of grenade. Designed for portability while still having excellent damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Close |
Weapon Traits | Two Handed, Capacity(1, Shells), Loading(0), Shotgun, Launcher, Advanced, Targeted, Threatening |
Handgun
A reliable sidearm for military and non-military personnel. Reclaimers usually prefer either rapid firing semi-automatic pistols, or higher calibre slower fire rate revolvers, though either provides similar overall damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | One Handed,Capacity(4, Small Bullets), Loading(1), Targeted, Close-Quarters |
Mechanized Knife
This small vicious tool resembling a cross between a chainsaw and a knife covered in small polymer teeth capable of rending armour and flesh alike. Has a self-cleaning cycle to deal with matter buildup in the teeth, and sharpening.
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Striking, Deadly Draw, Advanced |
Polymer Weapon
A small 3d-printed melee weapon made of hardened polymers. Standard issue and useful for survival. This weapon comes in many styles, such as a shovel, hatchet, baton, knife, machete.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Varies |
Range | Reach |
Weapon Traits | One Handed, Striking |
- When you go on Deployment declare what type of damage from Rending, Piercing, or Impact and what it looks like.
Surgical Tool
A portable device which works as any tool required for surgery. Uses vibro technology to facilitate cutting through armour during surgeries in the field. Though primarily a tool, the high-powered vibro saw also functions exceptionally well as a weapon.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Striking, Threatening |
- This can be used to perform surgery, an Application Opposed Difficulty(Long Term Injury). It takes 20 minutes per Injury.
- Successful surgery removes Long Term Injury, you may also replace any missing body parts.
Armour (Select 1)
Plate Carrier
A small lightweight chest armour consisting of advanced fabric covering the torso and neck and 2 high density hard plates made of advanced polymers designed to stop projectiles, one for each of the chest and back. Usually includes a helmet or hood.
Ancillary | Vitals | |
---|---|---|
Skill Penalty | - | (-1) Reacting |
Weakness | - | Impact |
Resistance | - | Piercing |
Gear (Select Any Number)
Biocoder
A disturbing needle pointed glove oozing with strange fluids that seem to be secreted from your body. This device is used to temporarily disrupt the genetic makeup of those around you in strange and incredible ways.
- Traits: Skilled(Ascendancy).
- As an Action you can modify someone within Reach with some small boon or malady until the end of the Scene.
- With a few minutes, you can drastically alter a willing character or characters with a new property that last until the end of deployment, or until you create another drastic change.
- On failure, you and the target suffer a Stress. On a Critical Failure the target also suffers 2 Injury Damage.
So, during combat you could cause someone’s muscles to grow giving them +1 Strength, or with some time, you could imbue yourself and your allies with fish gills.
Painkillers
Injectors of strong selectively acting pain medication designed to mitigate a person’s pain and long form injuries without otherwise impacting their performance.
- Traits: Comestibles, Unskilled, Injector.
- As an Action you may inject a Character with the Long Term Injury effect to remove it.
Portable Morgue
A kit consisting of everything you need to be a morgue on the go, body bags, autopsy equipment, toxicology scanning tools, and solvents designed to destroy problematic corpses.
- Traits: Toolkits, Skilled(Understanding).
- You can effectively investigate dead bodies.
- You can dispose and destroy dead bodies with ease.
Trauma Kit
A collection of medicines, bandages, synthetic skin, coagulating powder, blood supplements, splints, and other things required to keep people alive after suffering injury.
- Traits: Charges(2 + Munition Capacity), Toolkits, Skilled(Application).
- Spend 1 charge to provide (+1) to any medical Application Action.
- Spend 1 charge to perform first aid, this removes the Defeated effect from anyone suffering it, as well if you succeed an Application Opposed Difficulty(Long Term Injury) then also reduce their Long Term Injury penalty by 1.
- Spend 1 charge to have any necessary medical tool or material on hand.
Abilities
Med HUD
You have a medical scanner integrated into your Heads-Up-Display providing you with instant medical details on anyone you look at.