Jess

Table of contents

Details

A Medic Eradicator.

Hot pink jumpsuit, very ghostbusters aesthetic. French braids, for style and function.

Would have been on eradication squads clearing out decimated portions of earth.

Weapons (Select Up To 2)

Weapons

Standard Equipment

Requisition 1

Break Action Driver

A destructive break action launcher which can load standard micro fléchette rounds, or any type of grenade. Designed for portability while still having excellent damage potential.

Weapons

Support-Division

Requisition 2

Chem Thrower

Promethium fuelled weapon of mass destruction. Releases torrents of metal melting flame that seem to stick to anyone targeted.

Weapons

Standard Equipment

Requisition 0

Handgun

A reliable sidearm for military and non-military personnel. Reclaimers usually prefer either rapid firing semi-automatic pistols, or higher calibre slower fire rate revolvers, though either provides similar overall damage potential.

Weapons

Standard-Equipment

Requisition 1

Mechanized Knife

This small vicious tool resembling a cross between a chainsaw and a knife covered in small polymer teeth capable of rending armour and flesh alike. Has a self-cleaning cycle to deal with matter buildup in the teeth, and sharpening.

Weapons

Standard Equipment

Requisition 0

Polymer Weapon

A small 3d-printed melee weapon made of hardened polymers. Standard issue and useful for survival. This weapon comes in many styles, such as a shovel, hatchet, baton, knife, machete.

Weapons

Medic

Requisition 2

Surgical Tool

A portable device which works as any tool required for surgery. Uses vibro technology to facilitate cutting through armour during surgeries in the field. Though primarily a tool, the high-powered vibro saw also functions exceptionally well as a weapon.

Armour (Select 1)

Armour

Eradicator

Requisition 1

Full Plate

A massive suit of heavy armour designed to hold up against almost any force or issue. This suit is space proof, internally filtered and very hard to move in.

Armour

Standard Equipment

Requisition 0

Plate Carrier

A small lightweight chest armour consisting of advanced fabric covering the torso and neck and 2 high density hard plates made of advanced polymers designed to stop projectiles, one for each of the chest and back. Usually includes a helmet or hood.

Armour

Standard Equipment

Requisition 0

Slash Mesh

A lightweight weave of flexible carbon tubing worn as an undershirt and leggings. This weave helps to mitigate energy as well as stopping most basic bladed weapons from causing any serious damage.

Armour

Standard-Equipment

Requisition 0

Spacesuit

A protective suit designed to keep you safe against the horrors of space. It’s a bit bulky to move around in.

Gear (Select Any Number)

Gear

Medic

Requisition 0

Trauma Kit

A collection of medicines, bandages, synthetic skin, coagulating powder, blood supplements, splints, and other things required to keep people alive after suffering injury.

Gear

Medic

Requisition 1

Stasis Injector

An injector full of a quick acting serum leaving a target locked in a stasis locking their injuries and state in equilibrium for a few hours. This provides someone time to bring a near hopeless patient to a medical facility where they can receive proper care.

Gear

Medic

Requisition 1

Portable Morgue

A kit consisting of everything you need to be a morgue on the go, body bags, autopsy equipment, toxicology scanning tools, and solvents designed to destroy problematic corpses.

Gear

Medic

Requisition 1

Painkillers

Injectors of strong selectively acting pain medication designed to mitigate a person’s pain and long form injuries without otherwise impacting their performance.

Abilities

Basic

Bellator

Modification

Expanders

Your weapon is loaded with ammo that causes additional internal damage expanding as it contacts enemies.

  • When Loading a weapon, you may spend a Supplies and declare you are loading expanders. Until the weapon is reloaded, it has the Injuring trait.