Jess
Table of contents
Details
A Medic Eradicator.
Hot pink jumpsuit, very ghostbusters aesthetic. French braids, for style and function.
Would have been on eradication squads clearing out decimated portions of earth.
Weapons (Select Up To 2)
Break Action Driver
A destructive break action launcher which can load standard micro fléchette rounds, or any type of grenade. Designed for portability while still having excellent damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Close |
Weapon Traits | Two Handed, Capacity(1, Shells), Loading(0), Shotgun, Launcher, Advanced, Targeted, Threatening |
Chem Thrower
Promethium fuelled weapon of mass destruction. Releases torrents of metal melting flame that seem to stick to anyone targeted.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Heat |
Range | Close |
Weapon Traits | Two Handed, Capacity(4, Fuel), Loading(2), Burning, Advanced, Targeted, Very-Threatening |
Handgun
A reliable sidearm for military and non-military personnel. Reclaimers usually prefer either rapid firing semi-automatic pistols, or higher calibre slower fire rate revolvers, though either provides similar overall damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | One Handed,Capacity(4, Small Bullets), Loading(1), Targeted, Close-Quarters |
Mechanized Knife
This small vicious tool resembling a cross between a chainsaw and a knife covered in small polymer teeth capable of rending armour and flesh alike. Has a self-cleaning cycle to deal with matter buildup in the teeth, and sharpening.
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Striking, Deadly Draw, Advanced |
Polymer Weapon
A small 3d-printed melee weapon made of hardened polymers. Standard issue and useful for survival. This weapon comes in many styles, such as a shovel, hatchet, baton, knife, machete.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Varies |
Range | Reach |
Weapon Traits | One Handed, Striking |
- When you go on Deployment declare what type of damage from Rending, Piercing, or Impact and what it looks like.
Surgical Tool
A portable device which works as any tool required for surgery. Uses vibro technology to facilitate cutting through armour during surgeries in the field. Though primarily a tool, the high-powered vibro saw also functions exceptionally well as a weapon.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Striking, Threatening |
- This can be used to perform surgery, an Application Opposed Difficulty(Long Term Injury). It takes 20 minutes per Injury.
- Successful surgery removes Long Term Injury, you may also replace any missing body parts.
Armour (Select 1)
Plate Carrier
A small lightweight chest armour consisting of advanced fabric covering the torso and neck and 2 high density hard plates made of advanced polymers designed to stop projectiles, one for each of the chest and back. Usually includes a helmet or hood.
Ancillary | Vitals | |
---|---|---|
Skill Penalty | - | (-1) Reacting |
Weakness | - | Impact |
Resistance | - | Piercing |
Gear (Select Any Number)
Trauma Kit
A collection of medicines, bandages, synthetic skin, coagulating powder, blood supplements, splints, and other things required to keep people alive after suffering injury.
- Traits: Charges(2 + Munition Capacity), Toolkits, Skilled(Application).
- Spend 1 charge to provide (+1) to any medical Application Action.
- Spend 1 charge to perform first aid, this removes the Defeated effect from anyone suffering it, as well if you succeed an Application Opposed Difficulty(Long Term Injury) then also reduce their Long Term Injury penalty by 1.
- Spend 1 charge to have any necessary medical tool or material on hand.
Portable Morgue
A kit consisting of everything you need to be a morgue on the go, body bags, autopsy equipment, toxicology scanning tools, and solvents designed to destroy problematic corpses.
- Traits: Toolkits, Skilled(Understanding).
- You can effectively investigate dead bodies.
- You can dispose and destroy dead bodies with ease.
Painkillers
Injectors of strong selectively acting pain medication designed to mitigate a person’s pain and long form injuries without otherwise impacting their performance.
- Traits: Comestibles, Unskilled, Injector.
- As an Action you may inject a Character with the Long Term Injury effect to remove it.