Weapons List
Table of contents
- Break Action Driver
- Causality Fans
- Chem Thrower
- Disposable Rockets
- Gauss Gun
- Gauss Light Machine Gun
- Grav Fist
- Gravity Disruptor
- Great Shield
- Handgun
- Hardlight Frame
- Injectomatic
- Mechanized Knife
- Micro Weapon
- Nuclear Katana
- OE Laser
- Overpressured Rifle
- Plasma Torch
- Polymer Weapon
- Praetorian Glaive
- Proton Thrower
- Psyblade
- Psychic Amplifier
- Scrambler
- Stinger
- Strobe Gun
- Stun Baton
- Surgical Tool
- The Hook
- The Slab
- The Torch
- Vibro Weapon
Break Action Driver
A destructive break action launcher which can load standard micro fléchette rounds, or any type of grenade. Designed for portability while still having excellent damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Close |
Weapon Traits | Two Handed, Capacity(1, Shells), Loading(0), Shotgun, Launcher, Advanced, Targeted, Threatening |
Causality Fans
A strange pair of incredibly lethal decorative fans reinforced with a strange black metal and fabric that seems to shift and warp as they move through space. With proper practice, a skilled user can summon these from out of thin air and use them to brutal effectiveness.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | Two Handed, Striking, Paired, Bound |
- At the start of combat, and as a free action on each of your turns you roll 1d6 to determine what traits the fans have from the following:
Roll | Description | Weapon-Traits |
---|---|---|
1 | The fans levitate on their own protecting you as best they can. | Shield(2) |
2 | The fans stretch and bend through space. | On Line |
3 | The fans feel heavy as though their impacts will be massive. | +1 Damage |
4 | The fans have grown thin and seem to writhe like roots. | Precision |
5 | The fans seem incorporeal, almost passing through solid objects. | Penetrating |
6 | The fans end in strange clawed hooks that seems to grab and pull at clothing and armour. | Sundering |
Chem Thrower
Promethium fuelled weapon of mass destruction. Releases torrents of metal melting flame that seem to stick to anyone targeted.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Heat |
Range | Close |
Weapon Traits | Two Handed, Capacity(4, Fuel), Loading(2), Burning, Advanced, Targeted, Very-Threatening |
Disposable Rockets
This set of high powered single use rocket launcher has a massive amount of power in its shrapenel warhead. The auto targeting system on board means that even a completely unskilled user could have great success with this tool. Comes as a pair, great for providing to civilians to increase their firepower.
Default Damage | 8 |
---|---|
Extra Damage Modifier | - |
Damage Type | Piercing |
Range | Far |
Weapon Traits | Two Handed, Capacity(1, Unique), Loading(4), Explosion, Foolproof, Single-Use, Threatening |
- You go on Deployment with 2 of these, each takes a weapon slot but they can be given to others you deploy with.
Gauss Gun
A high-powered Gauss weapon firing magnetized depleted uranium rounds capable of tearing through armour and flesh alike. Designed to minimize lethality while maximizing armour penetration for military takedowns.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | Two Handed, Capacity(5, Dowels), Loading(1), Sundering, Advanced, Targeted, Threatening |
Gauss Light Machine Gun
A high-powered Gauss weapon firing magnetized depleted uranium rounds capable of tearing through armour and flesh alike. Designed to destroy light armoured vehicles and support infantry teams.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | Two Handed, Capacity(12, Dowels), Loading(2), Sundering, Automatic, Advanced, Targeted, Very-Threatening |
Grav Fist
The pinnacle of destruction. This large mechanical glove and rigging is used by shock troopers to devastate large creatures, vehicles and bulkheads. The Fist itself is a polymer reinforced, servo-powered glove two to three times the size of a normal hand with a power pack installed. On command a power field is activated causing widespread damage. To combat Newton’s third law, at the moment of impact, a gravity controller increases the user’s weight dramatically.
Default Damage | 10 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Impact |
Range | Reach |
Weapon Traits | One Handed, Penetrating, Advanced, Striking, Very-Threatening |
Gravity Disruptor
An advanced weapon taking the form of a glove. When used, it increases the force of gravity on a living creature, causing it immense pain and perhaps killing it. Unique for its ability to ignore a target’s armour.
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Impact, Life |
Range | Close |
Weapon Traits | One Handed, Penetrating, Otherworldly, Advanced, Controlling |
Great Shield
A powerful directional field generator that is held in one hand. This massive force field stretches to either side of you, protecting yourself and nearby allies.
Default Damage | 4 |
---|---|
Extra Damage Modifier | - |
Damage Type | Heat |
Range | Reach |
Weapon Traits | One Handed, Striking, Shield(4), Very-Threatening |
Handgun
A reliable sidearm for military and non-military personnel. Reclaimers usually prefer either rapid firing semi-automatic pistols, or higher calibre slower fire rate revolvers, though either provides similar overall damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | One Handed,Capacity(4, Small Bullets), Loading(1), Targeted, Close-Quarters |
Hardlight Frame
An advanced suite of redundant parts and electronics that when combined with hardlight can replicate any weapon.
- Traits: Skilled(Application).
- When combined with hardlight you can create any Weapon you understand the mechanics of. This weapon is identical to the normal weapon, except after every Attack you must spend a Hardlight-Constructor charge or it breaks.
Injectomatic
This pneumatic homemade device is designed to fling injectors over long distances, letting you provide medicine at range.
Default Damage | 0 |
---|---|
Extra Damage Modifier | - |
Damage Type | - |
Range | Far |
Weapon Traits | Two Handed, Capacity(1, Injector), Loading(0), Salvageable |
- Anyone struck by this is affected by the fired injector, they do not need to be Compliant.
Mechanized Knife
This small vicious tool resembling a cross between a chainsaw and a knife covered in small polymer teeth capable of rending armour and flesh alike. Has a self-cleaning cycle to deal with matter buildup in the teeth, and sharpening.
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Striking, Deadly Draw, Advanced |
Micro Weapon
A small jewellery disguised weapon that can disperse two high-energy laser shots before requiring recharge.
Default Damage | 7 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Heat |
Range | Short |
Weapon Traits | Handless, Targeted, Advanced, Capacity(2, Energy), Disguised |
- This weapon cannot be reloaded and must be recharged which takes a few minutes.
Nuclear Katana
A masterfully crafted blade honed with an edge of oddly colored conductive metal. A small fission reactor resides in the hilt of this weapon which on activation produces a massive ammount of energy super heating the blade. It feels like this weapon could cut through anything.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Heat |
Range | Reach |
Weapon Traits | One Handed, Advanced, Deadly Draw, Striking, Burning, Threatening |
OE Laser
A devastating weapon used to destroy armoured vehicles while liquifying the passengers. Releases devastating blasts of pure energy that disintegrates victims and can cause fires. It should not be fired in small rooms.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Heat |
Range | Short |
Weapon Traits | Two Handed, Capacity(4, Energy), Loading(2), Area, Advanced, Targeted, Very-Threatening |
Overpressured Rifle
This highly modular gas powered rifle uses high-powered, overpressured, armour penetrating rounds to wreak havoc on enemies at even long distances.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Piercing |
Range | Far |
Weapon Traits | Two Handed, Capacity(8, Large Bullets), Loading(1), Penetrating, Threatening |
Plasma Torch
An incredibly useful tool for repairing space facing bulkheads and station equipment. In another context, an incredibly lethal weapon. Normally used in close proximity, instead, large amounts of plasma can be discharged from the tool to cause severe lacerations and dismemberment.
Default Damage | 2 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Heat |
Damage Type | Heat |
Range | Close |
Weapon Traits | One Handed, Capacity(4, Plasma), Loading(1), Precision, Penetrating, Close-Quarters |
- This weapon can be used to perform welding and cut through metal.
Polymer Weapon
A small 3d-printed melee weapon made of hardened polymers. Standard issue and useful for survival. This weapon comes in many styles, such as a shovel, hatchet, baton, knife, machete.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Varies |
Range | Reach |
Weapon Traits | One Handed, Striking |
- When you go on Deployment declare what type of damage from Rending, Piercing, or Impact and what it looks like.
Praetorian Glaive
A large glaive adorned with ceremonial markings and a head of strange non-euclidean crystal. This traditional weapon has been augmented with salvaged plasma weaponry, allowing it to fire short range bursts of heated plasma as well.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | Two Handed, Penetrating, Striking, Reach, Very-Threatening |
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Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Heat |
Range | Close |
Weapon Traits | Two Handed, Capacity(1, Plasma), Loading(1), Burning, Advanced, Targeted, Area, Very-Threatening |
Proton Thrower
A cumbersome weapon and backpack designed to emit a charged particle beam, degrading and deconstructing conventional targets within range. The beam interacts more destructively with non-corporeal entities or entities composed of exotic matter.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Life |
Range | Close |
Weapon Traits | Two Handed, Capacity(5, Energy), Loading(2), Advanced, Targeted, Very-Threatening |
- Against External Threats, this weapon also has Penetrating, Disorienting, Devouring.
Psyblade
A focus into which you can channel mental energy and form into a lethal blade. A mass of mental energy capable of tearing through near anything.
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending, Life |
Range | Reach |
Weapon Traits | One Handed, Striking, Threatening, Otherworldly |
Psychic Amplifier
A wire laden glove covered in electrical gear and a large surge protector.
Default Damage | 3 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Heat, Cold |
Range | Close |
Weapon Traits | One Handed, Otherworldly, Magical |
Scrambler
A large device that resembles a medical scanner, this object is designed to disrupt and scramble brainwaves and can cause people to completely lose track of where they are and what they were doing.
Default Damage | 0 |
---|---|
Extra Damage Modifier | - |
Damage Type | Life |
Range | Close |
Weapon Traits | Two Handed, Capacity(3, Energy), Loading(2), Powerful Stunning, Very-Threatening |
Stinger
An intricately machined pointed pick coated in a corrosive biotoxin. Anyone struck by this weapon without addequate protection will quickly decay.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Life |
Range | Reach |
Weapon Traits | One Handed, Striking, Eradicating |
Strobe Gun
This low - powered laser weapon pulses energy, causing severe burns to any it touches. It’s notable for its rechargeable batteries and numerous built in energy generation methods, making it basically impossible to run out of charge.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Heat |
Range | Far |
Weapon Traits | One Handed, Targeted, Threatening |
Stun Baton
A classic tool for space security forces. A non-collapsible baton with a notable power supply, providing additional weight to the head. When making contact with something, it discharges a large burst of electricity.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Impact |
Range | Reach |
Weapon Traits | One Handed, Striking, Advanced, Stunning, Threatening |
Surgical Tool
A portable device which works as any tool required for surgery. Uses vibro technology to facilitate cutting through armour during surgeries in the field. Though primarily a tool, the high-powered vibro saw also functions exceptionally well as a weapon.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Striking, Threatening |
- This can be used to perform surgery, an Application Opposed Difficulty(Long Term Injury). It takes 20 minutes per Injury.
- Successful surgery removes Long Term Injury, you may also replace any missing body parts.
#TODO
The Hook
A grotesque arm mounted implement of the secret police. This hooked grappling gun is designed to rip into targets attempting to escape and bring them to you.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Close |
Weapon Traits | Handless, Capacity(1, Unique), Loading(0), Impaling, Pulling |
The Slab
A mass of impossibly large composite metals forged into a shape almost resembling a great sword. When activated with psychic energy, plasma flows through it causing even more destruction.
Default Damage | 8 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | Impossibly-Large, Striking, Very-Threatening |
If you spend a power, you instead attack with:
Default Damage | 9 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Heat |
Range | Close |
Weapon Traits | Impossibly-Large, Striking, Very-Threatening, Burning |
The Torch
A large basin producing a focused stream of plasma shaped like a fiery crackling sword causing horrifying damage to any it touches.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Heat |
Range | Reach |
Weapon Traits | One Handed, Advanced, Burning, Striking, Light-Source, Threatening |
Vibro Weapon
A traditional close quarters weapon lovingly crafted using standardized military technology to vibrate the striking edge at a speed that will allow it to easily break through or disrupt the integrity of even modern military armour and flesh.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Advanced, Penetrating, Striking, Threatening |