Soldier
Soldier Reclaimers specialize in using force to solve problems having the gear and the knowledge to bring order through force.
Table of contents
Skills
You begin with a rank in Physique, Endurance, Confidence, Coordination and 4 additional skill ranks of your choice.
Equipment
Equipment readily available to you when you deploy to the field. Remember, you can always select gear from the Standard-Equipment list.
Weapons
Deploy With Up To 2
Gauss Gun
A high-powered Gauss weapon firing magnetized depleted uranium rounds capable of tearing through armour and flesh alike. Designed to minimize lethality while maximizing armour penetration for military takedowns.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | Two Handed, Capacity(5, Dowels), Loading(1), Sundering, Advanced, Targeted, Threatening |
Vibro Weapon
A traditional close quarters weapon lovingly crafted using standardized military technology to vibrate the striking edge at a speed that will allow it to easily break through or disrupt the integrity of even modern military armour and flesh.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Advanced, Penetrating, Striking, Threatening |
Armour
Deploy With Up To 1
Gear
Deploy With Any Number
Flash Grenades
Grenades designed for non-lethal takedowns and entries, causing a bright light + loud explosion that is enough to cause temporary blindness and deafness.
- Traits: Comestibles
Default Damage | 0 |
---|---|
Extra Damage Modifier | - |
Damage Type | - |
Range | Close |
Weapon Traits | One Handed, Thrown, Powerful Stunning, Massive Explosion |
Specialization
Even a basic Reclaimer has some specialization in their background and additional training. Select a Specialization to start with providing additional gear. Some recommendations would be:
Assault Division
You’ve trained as a frontline soldier specialized in pushing enemy lines no matter the risk.
- You have access to the following Equipment:
Grav Fist
The pinnacle of destruction. This large mechanical glove and rigging is used by shock troopers to devastate large creatures, vehicles and bulkheads. The Fist itself is a polymer reinforced, servo-powered glove two to three times the size of a normal hand with a power pack installed. On command a power field is activated causing widespread damage. To combat Newton’s third law, at the moment of impact, a gravity controller increases the user’s weight dramatically.
Default Damage | 10 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Impact |
Range | Reach |
Weapon Traits | One Handed, Penetrating, Advanced, Striking, Very-Threatening |
POLY Maiden
A strange suit of armour assault troopers joke about being their coffin. This grafted suit of armour is basically impossible to remove in the field without advanced lab equipment. The plating of this armour is a living compound that regrows on tearing, making this armour impossible to destroy but also making it very difficult to provide first aid or surgery to anyone wearing it.
Support Division
You’ve been trained to deal with serious situations with serious firepower. You are gifted with the best equipment that central has for dealing with serious issues.
- You have access to the following Equipment:
Disposable Rockets
This set of high powered single use rocket launcher has a massive amount of power in its shrapenel warhead. The auto targeting system on board means that even a completely unskilled user could have great success with this tool. Comes as a pair, great for providing to civilians to increase their firepower.
Default Damage | 8 |
---|---|
Extra Damage Modifier | - |
Damage Type | Piercing |
Range | Far |
Weapon Traits | Two Handed, Capacity(1, Unique), Loading(4), Explosion, Foolproof, Single-Use, Threatening |
- You go on Deployment with 2 of these, each takes a weapon slot but they can be given to others you deploy with.
Gauss Light Machine Gun
A high-powered Gauss weapon firing magnetized depleted uranium rounds capable of tearing through armour and flesh alike. Designed to destroy light armoured vehicles and support infantry teams.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | Two Handed, Capacity(12, Dowels), Loading(2), Sundering, Automatic, Advanced, Targeted, Very-Threatening |
Marksman Division
You’ve received extensive training as a long-range shooter and support fighter for your squad.
- You have access to the following Equipment:
Overpressured Rifle
This highly modular gas powered rifle uses high-powered, overpressured, armour penetrating rounds to wreak havoc on enemies at even long distances.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Piercing |
Range | Far |
Weapon Traits | Two Handed, Capacity(8, Large Bullets), Loading(1), Penetrating, Threatening |
Shooter Harness
This advanced mechanical arm integrates with your weapon, providing you intel on distances accuracy, drop-off and anything else you can imagine.
- Traits: Passive.
- (+1) to Coordination for Attacks.
- Ignore any Distance Penalty when attacking.
Mechanized Division
You’ve been trained to operate high energy capacity equipment and combat light armoured vehicles and massive targets.
- You have access to the following Equipment:
OE Laser
A devastating weapon used to destroy armoured vehicles while liquifying the passengers. Releases devastating blasts of pure energy that disintegrates victims and can cause fires. It should not be fired in small rooms.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Heat |
Range | Short |
Weapon Traits | Two Handed, Capacity(4, Energy), Loading(2), Area, Advanced, Targeted, Very-Threatening |
Recommended Advancements
Training the Reclaimer can take as they Progress their career. You can take any advancements as you Progress, but some recommendations would be:
Backpack Ammo Supply
You have a massive backpack ammo supply, providing one of your weapons with an almost unending amount of ammo.
- Select a Weapon you Deployed with, remove the Capacity and Loading traits if it has them.
- Some narrative effects or true abuse may cause your weapon to still run out of ammo, but it should be handled with your Game Master.
GunCam HUD
A combination of a camera to attach to your weapon and a heads-up display program. This lets you fire “blind” around corners without exposing your head.
- You can perform Ranged Attacks at only a (-1) penalty while In Cover and making it impossible for Characters to target you.
Mega Muscle Implants
Synthetic muscles have been introduced into critical muscle groups to increase power. A very obvious modification with large patches of synthetic grey muscle and carbon tubing protruding / replacing skin.
- +1 Damage to Attack with weapons with Striking.
- You may treat weapons with Two-Handed as though they had One-Handed instead.
- You may treat weapons with Impossibly-Large as though they had Two-Handed instead.
Second Skin
Drilling in heavy armour and gear has led your team to get much more effective in the field while wearing armour.
- Everyone on Deployment ignores any Skill Penalty for their Armour.