P4T
A Psych, Alchemist who is agile.
Table of contents
Details
Pat was a support staff worker in a deep space sanitarium, was stationed somewhere where the supply chain broke. P4T maintained leadership and order saving some lives. Doing so became more aware of methods for managing humans including breakthroughs in medical psychology.
Wears a sweater vest over his jumpsuit (when not wearing armour). Plays soothing sounds out of head, with a screen of soothing blue.
Trophy
Gauss Gun
A high-powered Gauss weapon firing magnetized depleted uranium rounds capable of tearing through armour and flesh alike. Designed to minimize lethality while maximizing armour penetration for military takedowns.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | Two Handed, Capacity(5, Dowels), Loading(1), Sundering, Advanced, Targeted, Threatening |
Weapons (Select Up To 2)
Break Action Driver
A destructive break action launcher which can load standard micro fléchette rounds, or any type of grenade. Designed for portability while still having excellent damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Close |
Weapon Traits | Two Handed, Capacity(1, Shells), Loading(0), Shotgun, Launcher, Advanced, Targeted, Threatening |
Handgun
A reliable sidearm for military and non-military personnel. Reclaimers usually prefer either rapid firing semi-automatic pistols, or higher calibre slower fire rate revolvers, though either provides similar overall damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | One Handed,Capacity(4, Small Bullets), Loading(1), Targeted, Close-Quarters |
Mechanized Knife
This small vicious tool resembling a cross between a chainsaw and a knife covered in small polymer teeth capable of rending armour and flesh alike. Has a self-cleaning cycle to deal with matter buildup in the teeth, and sharpening.
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Striking, Deadly Draw, Advanced |
Polymer Weapon
A small 3d-printed melee weapon made of hardened polymers. Standard issue and useful for survival. This weapon comes in many styles, such as a shovel, hatchet, baton, knife, machete.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Varies |
Range | Reach |
Weapon Traits | One Handed, Striking |
- When you go on Deployment declare what type of damage from Rending, Piercing, or Impact and what it looks like.
Armour (Select 1)
Plate Carrier
A small lightweight chest armour consisting of advanced fabric covering the torso and neck and 2 high density hard plates made of advanced polymers designed to stop projectiles, one for each of the chest and back. Usually includes a helmet or hood.
Ancillary | Vitals | |
---|---|---|
Skill Penalty | - | (-1) Reacting |
Weakness | - | Impact |
Resistance | - | Piercing |
Gear (Select Any Number)
Amenity Kit
A collection of small games, toys, a comfortable blanket, candies and instant coffee. This collection contains everything you need to get a desperate citizen friendly with you, making them more comfortable and relaxed. Many of the tools in this kit also secretly double as tests for normal brain activity and other irregularities.
- Traits: Toolkits, Chargess)(Munition Capacity + 2), Skilled(Understanding)
- Spend a charge to provide someone with a small comfort. You get a (+2) to Communication Skill Test with any Character you’ve provided a gift.
- You can also provide someone with equipment from this kit to evaluate any irregularities in their behaviour.
Focus
A powerful inhaled supplement that helps overworked labourers maintain focus on elongated shifts. The unfortunate side effects of focus are a reduction in social skills and declining health if taken repeatedly.
- Traits: Comestibles, Unskilled.
- A Compliant Character can inhale this substance to have +1 Agility and Intelligence and -1 Communication for 48 hours, during which they don’t need to sleep.
Composition Scanner
This unassuming device can process and identify the chemical composition, and estimate the properties, of any material sample provided to it.
- Traits: Unskilled
- If provided a small sample of a material, you will receive information on its makeup, properties and details to your Heads-Up-Display.
Synthesis Kit
A small device filled with chambers and vials of elements ready to be forced together using massive amounts of energy. This tool can create basically anything you might need out of its core elements, though it can’t create a massive amount.
- Traits: Toolkits, Charges(Munition Capacity), Skilled(Application).
- Spend a charge to create a chemical compound of your choice.
Abilities
Aggression Detector
You have additional programming in your Heads-Up-Display to detect and warn of any perceived hostility from entities, allowing you to dispel hostility before it arises.
- You are aware of hostile intent, anger, and panic from any Character you can see.
Attributes
Attribute | Skill | Value |
---|---|---|
Strength | 2 | |
Athletics | 0 | |
Endurance | 0 | |
Strike | 0 | |
Agility | 4 | |
Accuracy | 0 | |
Reflexes | 0 | |
Grace | 2 | |
Communication | 4 | |
Confidence | 2 | |
Connection | 3 | |
Mannerism | 1 | |
Intelligence | 3 | |
Application | 2 | |
Insight | 1 | |
Memory | 0 | |
Spirit | 2 | |
Attunement | 0 | |
Identity | 0 | |
Will | 0 |