27F
A Soldier, Assault-Division who is augmented.
Table of contents
Details
Originally a warehouse assembly machine, over the years was upgraded and upgraded and finally installed with a Positronics Brain. Volunteered for military service post fall. Mismatch of parts with his CRT backwards compared to facing.
Trophy
The Slab
A mass of impossibly large composite metals forged into a shape almost resembling a great sword. When activated with psychic energy, plasma flows through it causing even more destruction.
Default Damage | 8 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | Impossibly-Large, Striking, Very-Threatening |
If you spend a power, you instead attack with:
Default Damage | 9 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Heat |
Range | Close |
Weapon Traits | Impossibly-Large, Striking, Very-Threatening, Burning |
Weapons (Select Up To 2)
Break Action Driver
A destructive break action launcher which can load standard micro fléchette rounds, or any type of grenade. Designed for portability while still having excellent damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Close |
Weapon Traits | Two Handed, Capacity(1, Shells), Loading(0), Shotgun, Launcher, Advanced, Targeted, Threatening |
Handgun
A reliable sidearm for military and non-military personnel. Reclaimers usually prefer either rapid firing semi-automatic pistols, or higher calibre slower fire rate revolvers, though either provides similar overall damage potential.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | One Handed,Capacity(4, Small Bullets), Loading(1), Targeted, Close-Quarters |
Mechanized Knife
This small vicious tool resembling a cross between a chainsaw and a knife covered in small polymer teeth capable of rending armour and flesh alike. Has a self-cleaning cycle to deal with matter buildup in the teeth, and sharpening.
Default Damage | 5 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Striking, Deadly Draw, Advanced |
Polymer Weapon
A small 3d-printed melee weapon made of hardened polymers. Standard issue and useful for survival. This weapon comes in many styles, such as a shovel, hatchet, baton, knife, machete.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Varies |
Range | Reach |
Weapon Traits | One Handed, Striking |
- When you go on Deployment declare what type of damage from Rending, Piercing, or Impact and what it looks like.
Gauss Gun
A high-powered Gauss weapon firing magnetized depleted uranium rounds capable of tearing through armour and flesh alike. Designed to minimize lethality while maximizing armour penetration for military takedowns.
Default Damage | 4 |
---|---|
Extra Damage Modifier | (-1) |
Damage Type | Piercing |
Range | Short |
Weapon Traits | Two Handed, Capacity(5, Dowels), Loading(1), Sundering, Advanced, Targeted, Threatening |
Vibro Weapon
A traditional close quarters weapon lovingly crafted using standardized military technology to vibrate the striking edge at a speed that will allow it to easily break through or disrupt the integrity of even modern military armour and flesh.
Default Damage | 6 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Rending |
Range | Reach |
Weapon Traits | One Handed, Advanced, Penetrating, Striking, Threatening |
Grav Fist
The pinnacle of destruction. This large mechanical glove and rigging is used by shock troopers to devastate large creatures, vehicles and bulkheads. The Fist itself is a polymer reinforced, servo-powered glove two to three times the size of a normal hand with a power pack installed. On command a power field is activated causing widespread damage. To combat Newton’s third law, at the moment of impact, a gravity controller increases the user’s weight dramatically.
Default Damage | 10 |
---|---|
Extra Damage Modifier | (-2) |
Damage Type | Impact |
Range | Reach |
Weapon Traits | One Handed, Penetrating, Advanced, Striking, Very-Threatening |
Armour (Select 1)
Plate Carrier
A small lightweight chest armour consisting of advanced fabric covering the torso and neck and 2 high density hard plates made of advanced polymers designed to stop projectiles, one for each of the chest and back. Usually includes a helmet or hood.
Ancillary | Vitals | |
---|---|---|
Skill Penalty | - | (-1) Reacting |
Weakness | - | Impact |
Resistance | - | Piercing |
POLY Maiden
A strange suit of armour assault troopers joke about being their coffin. This grafted suit of armour is basically impossible to remove in the field without advanced lab equipment. The plating of this armour is a living compound that regrows on tearing, making this armour impossible to destroy but also making it very difficult to provide first aid or surgery to anyone wearing it.
Gear (Select Any Number)
Flash Grenades
Grenades designed for non-lethal takedowns and entries, causing a bright light + loud explosion that is enough to cause temporary blindness and deafness.
- Traits: Comestibles
Default Damage | 0 |
---|---|
Extra Damage Modifier | - |
Damage Type | - |
Range | Close |
Weapon Traits | One Handed, Thrown, Powerful Stunning, Massive Explosion |
Abilities
Catastrophe Protocol
Your brain is always planning for the worst outcome and is ready for it.
- Whenever you would have a Critical Failure you instead have a Critical Success.
Super Soldier Serum
A genetic process from before the last war, potential candidates were augmented, turning them into hulking super soldiers with great psychic potential. This process is still used by the Coalition Of The God King to create their armies.
- +1 Strength.
- +1 Spirit.
- -1 Agility.
- You can only wear armour with the Hulking trait.
- Any armour you deploy with may have the Hulking trait.
- You gain the benefits of Mega-Muscle-Implants, if you already have Mega-Muscle-Implants this training counts as Basic.